Hey there, if I pinged you that is because you had expressed interest in play-testing Realm of Bastions (TTRPG). If you are interested and want to make a character go for it, I'll be capping the amount of people in a single play by post campaign to 4 so if there is more interest I'll run more than one.

Included in the post and subsequent comments will be a game description, lore description, mechanic description, character generation process, and relevant materials for that.

As always if you have interest in reading the whole (250) page .pdf please message me and I'll give the download link.

The Realm of Bastions core rule-set will always be pay what you can as it is important to provide this to anyone who is interested in playing.

Realm of Bastions is a classless & race-less table top role-playing game that promotes shared story-telling. The world that it is based on explores many conflicts in society that are relevant even today, and the encounters may bring up a range of emotions. The Realm of Bastions is aesthetically inspired by Western, Science Fiction, and Fantasy genres exploring some conflicts present in those genres.

The Realm of Bastions is similar yet distinct from the modern world, and will contain themes relating to Technology vs. Magic, tradition vs. innovation, oppressors vs. oppressed, urban vs. rural, among others.

Each Encounter can be designed collectively as an entire group, a single person, or any number in between. The game is designed so that every part of the table top role playing experience can be done so through the Encounter building tools.

The intent of the game is to build friendship through the experiencing of challenging, gritty Encounters while role-playing characters that are capable yet vulnerable. Each player will make difficult choices with their character both in a narrative sense as well as within the mechanics of the game itself.

The game uses a large amount of options to create Actors and then Encounters for which to role-play these characters. The group of players then weave these Actors and Encounters together to create a shared narrative while progressing the Abilities of the Actors.

In the Play by post I will be creating the encounters, I will use another post as the "play by comment" post, this one is where I would like your character to be posted.

In the format of:

Name:

Statistics

Body:

Mind:

Spirit:

Current/Max Stamina: /

Life Paths Experienced:

Active Ability Pool:

Physical Inventory:

Mental Inventory:

Faction Limit:

Faction Points:

Dosh:

Equipment/Items:

Abilities:

Background

For each Life Path experienced please include one to two sentences describing the way the Life Path contributed to the development of the character. In addition please include a physical description of the character.

I'll provide a sample character to help make this more clear.

This is one of the first few times I have run this with others so please be patient and ask as many questions as you can they help me!

  • quartz242 [she/her]
    hexagon
    ·
    3 years ago
    Equipment pt.2

    Intangibles Each Intangible can only be used once per encounter using the Recite Action a Quick Action at a Close Range. The number of intangibles in mental inventory is equal to mind. [Can be improved to provide one additional use per encounter for each stage of improvement or one additional use for consumable Intangibles]

    • Song: Spirit vs Spirit Opposed Roll, During Social Encounter improve the Target’s disposition two levels if successful, no affect if unsuccessful. 2 Dosh
    • Joke: Mind vs Spirit, During Social Encounter, to Slow the target until the end of your next turn. 2 Dosh
    • Anecdote: Mind vs. Spirit, During Social Encounter, improve the Target’s disposition two levels if successful, no affect if unsuccessful. 2 Dosh
    • Poetry:  Spirit vs. Spirit, During Social Encounter can choose to Quicken or Slow the target until the end of their next turn. 2 Dosh
    • Gossip: Spirit vs. Spirit, During Social Encounter, to Slow the target until the end of your next turn. 2 Dosh
    • Secret: During Exploration Encounter, can Resolve one Active Obstacle, consumable. 2 Dosh
    • Fact: Mind vs Mind, During Social Encounter, improve the Target’s disposition two levels if successful, no affect if unsuccessful. 2 Dosh
    • Directions: Can Resolve one Environmental Obstacle, can be used before the Obstacle is triggered with a previous successful Survey/Knowledge of Geography roll to identify the Obstacle, when obtained the Storyteller assigns a specific Setting that the Directions are used for. Attempts to use Directions on a Setting other than the specified one require Knowledge of Geography active and a 1d6 roll by the actor with a 6 resulting in successful use. 2 Dosh
    • Orders: Mind vs Spirit on success the target accepts a request regardless of their disposition, no affect on failure. 2 Dosh
    • Ultimatum:  Spirit vs Spirit on success the target accepts a request regardless of their disposition, no affect on failure. 2 Dosh
    

    Garb [Items marked with an * are able to be improved increasing their numerical value by 1 for each stage of improvement]

    • *Shadowed Attire [Ne'er-do-well {Start the Encounter Undetectable for 1 Round} 2 Dosh 
    • *Composite Armor [Bespoke Confidence {Max Stamina = 3}] 4 Dosh
    • *Fancy Clothes [Suave {+1 in Social Encounter Opposing Rolls}] 3 Dosh
    • *Null Clothes [Resistant{Deflect Magic Rating 2}] 3 Dosh
    • *Ballistic Vest [Ceramic shell {Deflect Ranged Rating 2}] 3 Dosh
    • *Metal Armor [Absorptive {Deflect Melee Rating 2}] 3 Dosh
    • * Urban Attire [Pockets {Increase your Inventory by 2}] 2 Dosh
    • Robes [Ensorcelled {The First Magic Ability of each Encounter is a Free Action}] 2 Dosh
    • Adventuring Clothes [Lucky {Each Encounter you can Dodge roll the first Successful Attack against you}] 2 Dosh
    • Utility Suit [High-tech {Technical Aptitude Tests are 1 Long, 2-4 Quick and 5-6 Brief} 2 Dosh
    • Frontier Attire [Holster{First Attack in an Encounter is Quickened}] 2 Dosh
    • Bandoleer Vest [Quiver {Ammunition doesn’t take up Inventory space}] 4 Dosh
    • Integration Suit [Interphase {Automaton Activation is a Free Action}] 4 Dosh