Hey there, if I pinged you that is because you had expressed interest in play-testing Realm of Bastions (TTRPG). If you are interested and want to make a character go for it, I'll be capping the amount of people in a single play by post campaign to 4 so if there is more interest I'll run more than one.
Included in the post and subsequent comments will be a game description, lore description, mechanic description, character generation process, and relevant materials for that.
As always if you have interest in reading the whole (250) page .pdf please message me and I'll give the download link.
The Realm of Bastions core rule-set will always be pay what you can as it is important to provide this to anyone who is interested in playing.
Realm of Bastions is a classless & race-less table top role-playing game that promotes shared story-telling. The world that it is based on explores many conflicts in society that are relevant even today, and the encounters may bring up a range of emotions. The Realm of Bastions is aesthetically inspired by Western, Science Fiction, and Fantasy genres exploring some conflicts present in those genres.
The Realm of Bastions is similar yet distinct from the modern world, and will contain themes relating to Technology vs. Magic, tradition vs. innovation, oppressors vs. oppressed, urban vs. rural, among others.
Each Encounter can be designed collectively as an entire group, a single person, or any number in between. The game is designed so that every part of the table top role playing experience can be done so through the Encounter building tools.
The intent of the game is to build friendship through the experiencing of challenging, gritty Encounters while role-playing characters that are capable yet vulnerable. Each player will make difficult choices with their character both in a narrative sense as well as within the mechanics of the game itself.
The game uses a large amount of options to create Actors and then Encounters for which to role-play these characters. The group of players then weave these Actors and Encounters together to create a shared narrative while progressing the Abilities of the Actors.
In the Play by post I will be creating the encounters, I will use another post as the "play by comment" post, this one is where I would like your character to be posted.
In the format of:
Name:
Statistics
Body:
Mind:
Spirit:
Current/Max Stamina: /
Life Paths Experienced:
Active Ability Pool:
Physical Inventory:
Mental Inventory:
Faction Limit:
Faction Points:
Dosh:
Equipment/Items:
Abilities:
Background
For each Life Path experienced please include one to two sentences describing the way the Life Path contributed to the development of the character. In addition please include a physical description of the character.
I'll provide a sample character to help make this more clear.
This is one of the first few times I have run this with others so please be patient and ask as many questions as you can they help me!
Factions pt.4
Zeu’Ka [NE]
Skyward Monolith [E]
The skyward monolith faction is led by the monoliths creator, led isn’t the operative word as the few humanoids that reside full time at the monolith pay quite a large amount of dosh to do so. Enjoying absolute freedom and protection as long as their payment continues.
Majority of the entities in, on, and under the monolith are constructs of pneumatic, hydraulic, air magic, and water magic. All of the physical and mental labor required to sustain the monolith is done by this synthesis of magic and technology. The ground level of the monolith is where the few residential spaces are to be found while the rest of the above ground monolith is used to create and maintain the automatons. With the flat top of the monolith serving as the dock for the airships.
Beneath the monolith is a gargantuan drill that slowly bores deeper into the earth, the minerals extracted to continue the monoliths growth higher into the sky. The creator has not been seen in many years and in fact perished in creation of the physical computer that exists directly below the residential suites and above the sorting mechanism for the giant drill.
This physical computer is animated by a sentient incarnation of steam that arose from t he magical energies expended by the creator that resulted from their death, absorbing the consciousness of the creator as well as their magic. From within the physical computer the elemental orchestrates the skyward monolith.
This is the only place in the Realm of Bastion where Automatons are common, elsewhere they are quite the rarity and most are afraid and wary of them not understanding how they work or considering them agents of the Inventor. Any Actor that has their first three Life Panels at the Skyward Monolith can be “Rogue Automatons” that have broken out of the Inventor’s programming stream.
Phen’Ka [SE]
Zol’Ka [S]
Ot’Ka [SW]
Den’Ka [W]
The western ‘Ka are led by a ascended mage of water who gains their power via a ritual that merges the consciousness of the ascendant with the sentient element of water that is the lake be neath the city. Working in synergy with each other the inhabitants here and the elemental sustain life here. The ascendant rarely interacts directly with the inhabitants mostly existing as a protector of the city and lake. The inhabitants are collectivized in the aspect of the city in which they ply their trade. From hydraulic technology, to water magic, to cultivating the edible lake flora to maintaining the balance of fauna within the lake guided by the lake elemental. While the ascendant is not concerned about Bastion City’s trade blockade some inhabitants are. Especially the trade syndicate which is seeking to have a new ascendant named, one more sympathetic to letting Bastion City’s influence the Den’Ka in exchange for money & power.
Bastion Exiles
Critters
The knowledge of outer bastion critters is woefully short as most of it is third hand from merchants who trade with the 'Ka. The critters of inner and middle bastion can be found in their respective areas as well as the ones described here. Critters can use the Body attribute instead of the stated attribute in any ability and are all Unarmed.