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This actually is a valuable lesson for GMs.
Playing RPGs is not about having the players act out the adventure you want them to have. It's all about the players creating the adventure they want to have.
I'd say you're wrong there too. It's about the players and DM collaborating, improvising, and creating the adventure we all want to have. We're all in this to have fun and tell interesting stories. It works best when everyone is bought-in and affecting the story.