That whole fucking game was gaslighting me. Every conflict never really gets solved, you're just shuffling people around, not fixing the underlying pressures that created the conflict, so you get a sense that "oh yeah, obviously I'm just setting up the pieces for the real conflict", and then it never came.
IDK if at some point in the dev cycle that was planned and instead we just got an epilogue of "Oh yeah the factory town/eco commune mostly sat around and starved, (unless you change the factory owner, then everyone lived happily ever after)" instead of the side you screwed over attacking, and also if you changed the owner, the same conditions are recreated.
That whole fucking game was gaslighting me. Every conflict never really gets solved, you're just shuffling people around, not fixing the underlying pressures that created the conflict, so you get a sense that "oh yeah, obviously I'm just setting up the pieces for the real conflict", and then it never came.
IDK if at some point in the dev cycle that was planned and instead we just got an epilogue of "Oh yeah the factory town/eco commune mostly sat around and starved, (unless you change the factory owner, then everyone lived happily ever after)" instead of the side you screwed over attacking, and also if you changed the owner, the same conditions are recreated.