As the title says, when you play TTRPGs, how often do you use socialist themes?
Personally, I was able to run a long-form Blades in the Dark campaign where the players were involved in a proto-communist uprising. It was a good setting/system to explore these ideas. I'm curious if other folks have tried, and if they've had success.
Of course, there are games about explicit socialist ( Comrades , Beat the Boss ) and anti-fascist ( SIGMATA, MoonPunk ) struggle, as well as plenty of indie games with clear progressive streaks.
Oh hey, I also run Blades in the Dark for my group.
Blades and its base setting is great with this, Doskvol pretty much has class conflict and imperialism built into setting to the point it's hard not to use it in some form. In the current iteration of my game I'm laying it on a bit thick playing in a homebrewed Tycherosi city with among other things demonic overlords living it up big in times of food shortages and imperial meddling.