It is a flat, round-like-a-plate planet resting on the backs of four elephants, who themselves stand on the shell of a massive star turtle. If that sounds unreal, then it's because it very nearly is. The discworld occupies a set of dimensions right on the very edge of possibility. Magic wears against the disc's thin fabric of reality, and terrible unreal things will creep in at any opportunity. Thus, the most important thing any magic weilder must learn (if they hope to have a long career, anyways) is to not use magic wherever possible.
Discworld.
It is a flat, round-like-a-plate planet resting on the backs of four elephants, who themselves stand on the shell of a massive star turtle. If that sounds unreal, then it's because it very nearly is. The discworld occupies a set of dimensions right on the very edge of possibility. Magic wears against the disc's thin fabric of reality, and terrible unreal things will creep in at any opportunity. Thus, the most important thing any magic weilder must learn (if they hope to have a long career, anyways) is to not use magic wherever possible.
My favorite aspect of Discworld magic is Narrative Causality: basically, if it makes for a good story, it will happen.
"million-to-one chances crop up nine times out of ten.”
I also like the concept of L-space.
Knowledge is power, thus:
BOOKS = KNOWLEDGE = POWER = ENERGY = MATTER
All libraries at all points of existence are connected.