Hexbear gamedevs unite!

  • invo_rt [he/him]
    ·
    2 years ago

    Thanks! I appreciate that. I've learned a lot about game dev at a high level just out of sheer curiosity. I guess it's the systems focus I have because I know how they interact with one another and can carry on a conversation about some things, but not how to open an IDE and actually make it happen.

    I think a lot of the bad rep the "ideas guy" gets is for having an incredibly massive idea that's wildly out of scope without considering achievability. Just looking at the game ideas sub on :reddit-logo:, I didn't even have to scroll to come across an idea of a "real time, FPS military game, where every bullet and car is player crafted, and there are thousands of players playing simultaneously, and also the entire map has no instancing." I try to keep my ideas tightly scoped and avoid adding mechanics unless it's really necessary to the core gameplay.

    • TheBroodian [none/use name]
      hexagon
      ·
      2 years ago

      Yeah, I think you've really set yourself and your work aside from the typical 'ideas guy' stuff. Most folks don't contemplate things that far.