According to a comment on the :reddit-logo: post I stole the image from, it has been verified that it's actually in the vanilla game

    • TyMan210 [he/him, comrade/them]
      hexagon
      ·
      edit-2
      2 years ago

      I've only done the first bit of the tutorial so far, but as far as I understand it, there's a specific category of people in the game who can, among other things, be leaders of "interest groups". Being a historical game, it has major historical figures alongside generic ones, but for the sake of variety in the gameplay, they don't always show up in the same country that they historically did, unless that wouldn't make sense at all. Kind of like the Great Scientists, etc., from Civilization V. So Marx might pop up in Estonia if the conditions are right, but Queen Victoria will always appear as a leader from Great Britain

        • TyMan210 [he/him, comrade/them]
          hexagon
          ·
          2 years ago

          Yeah it's definitely an improvement. I think @alcoholicorn is right, where it's tied to reaching something in the tech tree first. I could also see the new quest system, or whatever it's called, being part of it

          • alcoholicorn [comrade/them, doe/deer]
            ·
            edit-2
            2 years ago

            Womans suffrage?

            Karla Marx

            Are you in Texas?

            Charlie Marx

            spoiler

            marx_events.1 = { type = country_event

            title = marx_events.1.t
            desc = marx_events.1.d
            flavor = marx_events.1.f
            
            event_image = {
            	video = "gfx/event_pictures/europenorthamerica_russian_serfs.bk2"
            }
            
            on_created_soundeffect = "event:/SFX/UI/Alerts/event_appear"
            on_opened_soundeffect = "event:/SFX/Events/europenorthamerica/russian_serfs"
            
            icon = "gfx/interface/icons/event_icons/event_newspaper.dds"
            
            duration = 3
            
            trigger = {
            	has_technology_researched = socialism
            	NOT = { has_global_variable = marx_happened }
            }
            
            immediate = {
            	set_global_variable = {
            		name = marx_happened
            	}
            }
            
            option = { #support socialism not marx
            	name = marx_events.1.a
            	default_option = yes
            	ig:ig_trade_unions = {
            		add_modifier = {
            			name = modifier_supported_marx
            			months = normal_modifier_time
            		}
            	}
            }
            
            option = { #promote him / marxista porque me va la marxa
            	name = marx_events.1.b
            	ig:ig_trade_unions = {
            		add_modifier = {
            			name = modifier_promoted_marx
            			months = normal_modifier_time
            		}
            	}
            	random_list = {
            		95 = {
            			trigger = {
            				country_is_in_europe = no
            			}
            			create_character = {
            				#role = politician # Remove this line
            				ig_leader = yes
            				interest_group = ig_trade_unions
            				female = no
            				ideology = ideology_communist
            				traits = {
            					direct
            					persistent
            				}
            			}
            		}
            		95 = {
            			trigger = {
            				country_is_in_europe = yes
            			}
            			create_character = {
            				first_name = Karl_Heinrich
            				last_name = Marx
            				#role = politician # Remove this line
            				ig_leader = yes
            				interest_group = ig_trade_unions
            				female = no
            				dna = dna_karl_marx
            				ideology = ideology_communist
            				religion = rel:jewish
            				traits = {
            					direct
            					persistent
            				}
            			}
            		}
            		5 = {
            			modifier = {
            				if = {
            					limit = {
            						OR = {
            							ruler = {
            								has_ideology = ideology_feminist
            							}
            							ig:ig_trade_unions = {
            								leader = {
            									OR = {
            										has_ideology = ideology_feminist
            										is_female = yes
            									}
            								}
            							}
            						}
            					}
            					add = 10
            				}
            				if = {
            					limit = {
            						has_law = law_type:law_women_in_the_workplace
            					}
            					add = 5
            				}
            				if = {
            					limit = {
            						has_law = law_type:law_womens_suffrage
            					}
            					add = 5
            				}
            			}
            			create_character = { #Karla Marx
            				#role = politician # Remove this line
            				ig_leader = yes
            				interest_group = ig_trade_unions
            				female = yes
            				ideology = ideology_communist
            				traits = {
            					direct
            					persistent
            				}
            			}
            		}
            		5 = {
            			trigger = {
            				capital = { state_region = s:STATE_TEXAS }
            			}
            			create_character = {
            				first_name = Charlie # howdy
            				last_name = Marx
            				ig_leader = yes
            				interest_group = ig_trade_unions
            				female = no
            				dna = dna_karl_marx
            				ideology = ideology_communist
            				religion = rel:jewish
            				traits = {
            					direct
            					persistent
            				}
            			}
            		}
            		1 = {
            			trigger = {
            				capital = { state_region = s:STATE_ESTONIA } 
            			}
            			create_character = {
            				first_name = Kras
            				last_name = Masov
            				ig_leader = yes
            				interest_group = ig_trade_unions
            				female = no
            				ideology = ideology_communist
            				traits = {
            					direct
            					persistent
            				}
            			}
            		}
            	}
            }
            
            option = { #get rid of this man
            	name = marx_events.1.c
            	ig:ig_trade_unions = {
            		add_modifier = {
            			name = modifier_ditched_marx
            			months = normal_modifier_time
            		}
            	}
            }
            

            }

            • TyMan210 [he/him, comrade/them]
              hexagon
              ·
              2 years ago

              That's pretty cool, I like that system. Hopefully it helps the game feel less railroad-y than Vic2 did

              • alcoholicorn [comrade/them, doe/deer]
                ·
                2 years ago

                It does, though it's a little too freeform right now, like my Mexico game just had America peacefully transition to a worker council democracy, without freeing the slaves and has colonized a quarter of Africa.

                Either that kind of behavior shouldn't be allowed, or a lot of flavor text to make it seem less insane should be added.

                • HornyOnMain
                  ·
                  2 years ago

                  America peacefully transition to a worker council democracy, without freeing the slaves and has colonized a quarter of Africa.

                  19th century Vaushites

                • TyMan210 [he/him, comrade/them]
                  hexagon
                  ·
                  2 years ago

                  Yeah that does seem like an oversight lol. I feel like I remember Vic2 having some of that hard-coded, where if you switch to a communist government type, it automatically locks slavery to "outlawed", for example, or at the very least sets it to that if it wasn't already. I might be wrong about that though. Something like that would be nice as a minimum, in either case

                • keepcarrot [she/her]
                  ·
                  2 years ago

                  I was a little disappointed as to how uneventful my switch to workers councils was. The Whigs and Tories didn't even oppose it. Also as the zeitgeist I could just arbitrarily bolster trade unions

                • TyMan210 [he/him, comrade/them]
                  hexagon
                  ·
                  2 years ago

                  Maybe it's just me. :shrug-outta-hecks: I always felt like I couldn't do much other than map painting, and when I tried to do anything interesting it took hours for anything to happen at all. It is also my least played Paradox game, at 103 hours, so might have just never learned how to play it to it's potential

              • TyMan210 [he/him, comrade/them]
                hexagon
                ·
                2 years ago

                You joke, but I have seen a (blessed) Spanish translation of the Communist Manifesto with the authors listed as Carlos Marx and Federico Engels

        • Ziege_Bock [any]
          ·
          2 years ago

          I saw a screencap about how Abraham Lincoln was discovered to be the Washington Ripper after losing too many elections. Someone in the comments said the same thing happened to him, but it was Andrew Jackson.

  • Parzivus [any]
    ·
    2 years ago

    I don't think the game is very good but the possibilities are fun. Saw someone who played Haiti and got France to pay them reparations :gigachad:

  • zifnab25 [he/him, any]
    ·
    2 years ago

    I find this amusing as a game feature but I find it horrifying as a line of code. Why would you hard code this? It should be sourced from a database.

    • TyMan210 [he/him, comrade/them]
      hexagon
      ·
      2 years ago

      With most Paradox games, almost everything is a plaintext .txt file, save for images, binaries, and the like. Idk why they choose to do it that way, but it does make their games super easy to mod

      • invalidusernamelol [he/him]
        ·
        2 years ago

        Idk why they choose to do it that way

        it does make their games super easy to mod

        I think you answered your own question.