I find these “shorter work weeks are just as effective” articles to be nonsense, at least for knowledge workers with some tactical discretion.

Why can't these nerds conceive of a world beyond the capitalist grindset?

  • axont [she/her, comrade/them]
    ·
    edit-2
    1 year ago

    The best way to showcase their personalities is that together, they made Doom and Quake. Flawless games. Separately Romero made Daitakana and Carmack made Quake 2. Both horrible games for different reasons. Daitakana has technical issues, a goofy premise, but it's at least unique and was trying to be something special. Some of the environments still look nice and well designed. Romero is a guy who likes games and wants you to enjoy yourself.

    Quake 2 is a programming masterpiece. Its story is flat, about an angry space marine man that shoots aliens. The level designs are brown hallways where you walk forward and shoot. Carmack is a guy who likes numbers and wants you to look at the lighting effects he coded.

    I hereby announce the Romero-Carmack scale of guy-types. Yes I know other guys worked on those games but the scale isn't ready for American McGee yet.

    • macabrett
      ·
      1 year ago

      I think you'd be hard-pressed to find someone in 1997 calling Quake 2 a "horrible game", but I do understand and agree with your point.

      • JuneFall [none/use name]
        ·
        edit-2
        1 year ago

        Well luckily we have some boomers (like me) on this site. Quake 2 was not that much a leap and honestly while Doom, Duke Nukem 3d and Quake were nice the real jump in that time was in regards to Unreal / UT, Quake 3 and Half Life.

        I had much more fun with Delta Force for example than with Quake 2 as the latter had a few acceptable technical improvements but was really lacking. Also the AI was bad and the enemy scaling wasn't that really interesting.

        (Yes the games were a bit later than Quake 2, but they were really big leaps and the games in the two years before Quake 2 there were pretty good alternatives)

      • axont [she/her, comrade/them]
        ·
        1 year ago

        Yeah I know, it's more fair to call it a very bland game in retrospect, compared to its peers and considering who worked on it