• KᑌᔕᕼIᗩ@lemmy.ml
    hexagon
    ·
    1 year ago

    It's truly amazing what can happen when they don't cut quite so many corners and release the minimal viable product.

    • Harrison [He/Him]@ttrpg.network
      ·
      1 year ago

      I'm not sure that using the entire QA staff of the world's largest agglomeration of Dev studios on a single game only qualifies as "not cutting corners". That's surely going above and beyond.

      • Rolder@reddthat.com
        ·
        1 year ago

        It really depends on if that dev studio conglomerate collectively cut costs on QA and by how much