I think a lot of it is the unnatural HL1-style world juxtaposed with higher-definition models. I always got a sense that there was something very strange right behind the walls.
I remember being creeped out by the loading screens, expecting something to slowly start breaking through a solid wall while my character was frozen.
I think a lot of it is the unnatural HL1-style world juxtaposed with higher-definition models. I always got a sense that there was something very strange right behind the walls.
I remember being creeped out by the loading screens, expecting something to slowly start breaking through a solid wall while my character was frozen.
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