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  • SerLava [he/him]
    ·
    edit-2
    4 years ago

    Those claustrophobic corners really help make it creepy.

    Most games, especially modern games, give you space to breathe and see what's up ahead. Sometimes corridors are unreasonably wide, like a residential hallway being 12 feet wide.

    Every one of those blind corners is a roll of the dice if any kind of enemy is waiting. And you get the sense that there should be someone around, so you constantly expect to run into a face 2 feet from yours.