Getting it done with the power of friendship since 1991.
🔥💨💧💎 🌒🌕🌘 ✨
Some suggested Lemmy communities:
!patientgamers@sh.itjust.works
Discord for Japanese-style role-playing game (JRPG) discussion: https://discord.gg/vHXCjzf2ex
Nah, I mean me, and only because I've already started Yakuza 0. I know there's plenty of backstory for the later games to lean on, but I don't think I like the beat-em-up gameplay enough to play the rest of the series. As it is, I started Yakuza 0 over a year ago, heh.
I'll eventually get to this one. Have to at least finish Yakuza 0 and 7 first 😅
Day 1 DLC, always popular.
Although I do appreciate the copium in this article's comments about the lack of Kasumi outfits suggesting a FeMC DLC down the line 😂
I think what's good depends on what the player is looking for. Some people prefer plenty of puzzles to work with, others want their endurance tested, others like the aesthetic, or other factors. As a general example, you'll often hear Final Fantasy VIII's final dungeon cited as a favorite due to its routing, puzzle and boss design, and its overall atmosphere.
My personal favorite dungeons are those that make me forget I'm in a dungeon or the ones that really excel in certain areas. Persona 5's casino is a great example of the former because it's so thematic and it does an excellent job of breaking up the gameplay in a different way. It's a very different experience for the series. For the latter, I love Trails from Zero's final dungeon. Right away it starts with a big dose of fan service for those that played the previous games, it has kickass music for the main theme itself and its boss themes, and it does a good job of feeling like a descent into hell. It also plays a major role in the overall arc of the series, too. Beyond that, the nuts of bolts of the dungeon design aren't anything extraordinary: a few branching paths, some levers to adjust paths, the usual. But it's still super fun because it nails those first qualities.
An IBM PCjr, when I was 4 (I was one of those kids that picked up reading very quickly).
I learned DOS, played King's Quest, and even picked up simple programming in BASIC from a book. Not sure if the book was a pack-in with the computer or if my parents got it for me separate. I didn't learn PC internals until a few years later, although I do vividly recall an ISA-slot 15MB hard drive that was the size of one of today's big video cards.
For some reason I never find the re-release openings to be as good as the originals in this series, but this one's damn close. Good stuff.
There's some curious stuff in there going on with
Aigis, but it could just be symbolism I guess.
Or maybe they are folding in some of the FES content? Mysterious.
It's Hobonichi and not Nintendo making the announcement, which means it's not going to be anything beyond new merch.
I can't give feedback without specifics on what exactly you feel the downsides are of federating.
I will say this: in my six months on kbin and Lemmy, I have seen more assumption of good faith in interactions, and I do believe Beehaw's users has been a significant part of that. It would be a negative for the Fediverse if Beehaw defederated. That said, the users are of course under no obligation to provide the emotional labor to make those kinds of efforts.
If the reason is because your mods are saying they can't handle the workload, I get it. I think that's a 100% valid reason for defederating, whether or not it's temporary as Lemmy's moderation support matures. It's already a challenging assignment, even without a stricter ethos like Beehaw's in place. In general, there are a lot of new mods across Lemmy, and it's a significant vulnerability, in my opinion. The next big surge of users, whether from Reddit imploding again or something else like a major publication's story on Lemmy going viral, won't be about creating more buckets for users like it was this past summer. It will stress the buckets themselves, and some of the mods holding those communities together won't be ready for it.
More of the old Atelier games, hopefully. For new stuff, I'm most interested in Trails through Daybreak, Eiyuden Chronicle, Metaphor: ReFantazio, and Unicorn Overlord. There are bound to be a couple of surprises along the way this year that I'll try.
We just heard in June that the P5 series stood at 9 million, so it's likely that Tactica sold a little under a million copies. For a smaller project being sold at full price, that's pretty good numbers for a JRPG. I'm sure they are happy with it.
Was my first thought. /r/friends doesn't work on the mobile site now and that's the only thing I ever go to back to Reddit for anymore. That's one content stream I can't duplicate anywhere else.
I love the "Rain" version of this song in-game. Such a vibe.
Casual xenophobia/racism. Much like the whole MSG thing here.
Discord hasn't ever been trying to do what forums do; it's an evolution of text and voice chat rooms. Discord is for synchronous, live communication, while forums are asynchronous. Information gets lost in synchronous platforms because there's an inherent assumption that the value of that information is highest in the moment when people are communicating real-time. Getting the 50 message chat history isn't supposed to be about catching up on what everyone was talking about last week, it's intended to get you caught up in the conversation that's happening now. Twitter is the same way. It's not particularly easy to browse older conversations by design.
It's possible the format just isn't for you, but there are a couple things that could help. I think the most important part is finding the right size of community. I personally prefer servers in the range of 50-100 active people. I joined up with one as a part of the Reddit exodus and it quickly grew to 1,000+. Too chaotic for my taste, but I know people who love very active servers like that. Threads are designed to help with the reply problem. A large server that doesn't permit threads is probably not one you want to be a part of unless it has a mod team that's very on top of things.
Good channel and role organization is also important, but unfortunately a lot of the good tools are third-party. Because not everyone has the same tools, it can be challenging to find a server that's well-organized. For example, there a tool that allows people to highlight a specific message, listing a history of selected messages in a non-chat channel. If a server is good at using it, that sort of thing might help you catch up. Another thing we could see soon (if it's not happening already) is generative AI posting daily summaries of conversations.
It took me a while to get comfortable enough to contribute at will in my favorite Discord servers and not feel like I was interrupting. Cultures vary greatly by server, but no matter the server, there has to be some degree of willingness to jump in.
Something like Retro Game Challenge, but for Western games. The idea behind Retro Game Challenge is that you play clones of NES games with achievement challenges to "advance" the story, as clones of games in the style of later NES games would come out. It had clones of games like Ninja Gaiden, Galaga, Dragon Quest. It also had game magazines written much like those of the time. The whole thing is a nostalgia trip.
In this case, it probably would have to be PC games. It could even have a cute minigame where you unbox and drop in your first 3D card.
Closest thing I've seen to it has been Arcade Paradise, but the games (along with the rest of the gameplay) weren't as good in that one. They also weren't all retro-inspired, as there's clones of match-3 games and Vampire Survivors.
Hard plastic pan scrapers, kinda like these.
A friend had a bunch in her kitchen when I was housesitting and I took one home. First started using it in my air fryer to get rid of gunk without scraping up the finish, but now I use a set all over my kitchen. For all I know they've been around 20 years and I never knew. Dirt cheap, too.
Irish-American, yeah.
Maybe it'd be better if it wasn't boiled into a limp mess. 🙄
I used to hate cabbage because my father boiled the crap out of it with corned beef every St. Patrick's Day. Disgusting.
Then I discovered stir fry, okonomiyaki, kimchi. Now it's a favorite.
This track in-game is a great example of what dynamic music can do to elevate a soundtrack.
Seems Atlus pulled these videos for some reason, but someone managed to mirror the Japanese version at this link.
I'm just glad I don't hate the new version of "Want To Be Close" (the first semester high school day theme).