Software Engineer, Linux Enthusiast, OpenRGB Developer, and Gamer

Lemmy.world Profile: https://lemmy.world/u/CalcProgrammer1

  • 9 Posts
  • 73 Comments
Joined 3 years ago
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Cake day: June 9th, 2021

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  • I like having a gaming laptop as it's easier to grab and go to game at friends' places. Sometimes I do like to bring my desktop and set up for a good old fashioned LAN party, but other times I want something quick. I also like having a laptop for working on projects on the go, connecting to devices for projects without having to relocate my desktop, etc. Traditional smartphones are too limited for most work and are only good for web browsing and communication tasks. Linux phones are too experimental to rely on but are getting better and better. I have done quite a bit of coding on my Linux phones but their use there is still somewhat limited. I also have a Steam Deck and it is better for gaming on the couch, on the go, or in bed, but it's not really suitable for keyboard and mouse FPS gaming and it's not convenient to do work (such as programming) on without external peripherals.





  • I find 1080p to be too small these days. For desktop use I like 1440p or 2160p (4K). For video, I don't notice the difference between 1080 and 4K too much but for productivity it is a massive step up. My laptop is a 14" 1440p screen and I have an older laptop with a 13" 1440p screen. I use both with 100% scaling (no enlargement) and it's fine. I don't think it's hard to see and I love having the extra screen real estate for coding and multitasking. Being able to have 2 windows side by side and still have enough room on each for a decent length line of code is great. For my desktop, I used a 28" 4K for a long time and being able to have 4 1080p windows open is amazing. 28" 4K is the same PPI as 14" 1080p, and I am already comfortable with 14" 1440p so from a reasonable distance it's no problem. I went to a 27" 1440p for a while on my desktop after that because I upgraded to a 144Hz VRR display, but just last fall I again upgraded to a 32" 4K 144Hz VRR and it's great. No problem with reading text at 100% scaling from a normal distance and it's amazing for games. I do notice games being clearer at 4K but I mainly got the 4K monitor for productivity as I missed it and now that 144Hz 4K was available I wanted it back.





  • CentOS good (after they betrayed open source) but Debian bad (even though they remain one of the more independent from corporate influence distros and also serve as the upstream for over half the list)? What even is this nonsense? I agree Ubuntu and its official derivatives maliciously bad and Manjaro completely pointless but that's about all I agree with.



  • I would say we're beyond the era of PC referencing the classic "x86 IBM Personal Computer compatible" definition. PC could reasonably be considered to include many ARM systems, considering there are now Windows laptops shipping with ARM processors that can run "PC" software. Besides, most new x86 PCs aren't IBM PC compatible anyways as legacy BIOS support has been dropped by a lot of UEFI implementations. I would consider any device that runs a desktop style OS (be it Windows, Linux, or even MacOS) a PC. The distinction in my mind is specifically mobile vs. desktop. Android and iOS are not PC. They're primarily touch driven and apps are restricted to a certain format with a centralized app store where you are expected to get all of your apps. Windows/Linux/MacOS are primarily keyboard and mouse driven and you have a lot more flexibility on acquiring new apps, with their forms of "sideloading" and "rooting/jailbreaking" being things that are just normal and accepted rather than workarounds/hacks to break out of the walled garden. I would also go as far as saying a smartphone can be a PC if you have a PC like OS on it, such as mobile Linux OSes that let you run desktop applications.


  • It would be nice if the major controller APIs used for feeding input into games had native gyro support. I think that's the biggest limitation with gyro on the Steam Deck - you almost always have to use it to emulate some other input method (mouse or joystick). Almost certalnly because most games use Microsoft's XInput and that's based around the Xbox controller and its lack of gyro. I know there was a gyro server to feed Steam Deck raw gyro data directly into Yuzu and it made the gyro parts of BotW playable, but the interface used didn't seem like much of a standard outside a few emulators.


  • I'm cautiously optimistic. While I could see NVIDIA hiring him to stifle nouveau development, it doesn't really seem worth it when he already quit as maintainer and Red Hat is already working on nova, a replacement for nouveau. I got into Linux with Ubuntu 6.06 and remember the situation then. NVIDIA and ATI both had proprietary drivers and little open source support, at least for their most recent chipsets of the time. I was planning on building a new PC and going with an NVIDIA card because ATI's drivers were the hottest of garbage and I had a dreadful experience going from a GeForce 4 MX420 to a Radeon X1600Pro. However, when AMD acquired ATI they released a bunch of documentation. They didn't immediately start paying people to write FOSS Radeon drivers, but the community (including third party commercial contributors) started writing drivers from these documents. Radeon support quickly got way better. Only after there was a good foundation in place do I remember seeing news about official AMD funded contributors to the Mesa drivers. I hope that's what we're now seeing with NVIDIA. They released "documentation" in the form of their open kernel modules for their proprietary userspace as well as reworking features into GSP to make them easier to access, and now that the community supported driver is maturing the see it viable enough to directly contribute to.

    I think the same may have happened with Freedreno and Panfrost projects too.

    This is my cautious optimism here. I hope they follow this path like the others and not use this to stifle the nouveau project. Besides, stifling one nouveau dev would mean no other nouveau/nova/mesa devs would accept future offers from them. They can't shut down the open driver at this point, and the GSP changes seem like they purposely enabled this work to begin with. They could've just kept the firmware locked down and nouveau would've stayed essentially dead indefinitely.





  • I'm not sure. I don't know how or when DSC gets used. My new monitor is a 4K 144Hz display connected over DisplayPort and my GPU is a Radeon RX 7800XT. I don't think DSC is being used in this setup but I don't know for sure. I also used this display with an Arc A770 and GNOME VRR worked just fine there too, though I had to comment out a line in a udev rule that excluded VRR support on Intel GPUs for some reason.


  • VRR has landed!!!!!!!!

    Can't wait to try out the official version of GNOME VRR after using the patched mutter-vrr for several years now. It's a very solid VRR implementation and I feel it's better than KDE's. It's about time it made it into an actual GNOME release. Just wish they would've fully committed and added the VRR toggle in settings rather than hide it behind an experimental flag. Hopefully GNOME 47 moves it out of experimental.