Update: We finished the campaign last night on Friday the 13th (9/13/24). We all got out alive, with the majority of our loot, from the 23rd level, at level 19 (334411 XP 😁), but opted not to fight Halaster in the condition we were in.
The spell mighty fortress is very specific about the size and shape of the castle it makes, but not about where walls are connected. Both are 120' square areas with four 20' turrets connected by 80' walls, but the second one you get more interior space and can access your turrets without leaving the outer walls.
Well, at least they promised that rumors of a planned $30 subscription fee weren't true.
I mean this site is hardly the big budget Triple-A title equivalent of D&D. It'd be more like if the new version of Twitter/𝕏 did that.
You trigger after you take damage but before you fall unconscious, like numerous other triggers in the game. I just used the Strength Before Death example because it shows even without magic there's enough time to squeeze a whole ass turn in between those two events.
Don’t worry. It sounds like WotC is planning to fix the issue with not enough people wanting to DM their jank by implementing AI DMs in their new VTT.
They did say before that no one at Wizards was working on AI DMs, but it’s all but officially confirmed Hasbro had a 3rd party working on it for them. That’s why you gotta keep your eye out for those little loopholes. 😲
If video published games publisher put out titles with gamebreaking bugs and expected the player’s computer or console to figure out what was wrong and fix them, there would be riots.
I’m always kind of amazed how many people defend WotC putting out products with so many weird problems and expecting DMs to just shadow-patch the issues and not complain about it.
I would recommend somewhere non-vital, for instance, left buttcheek.
You can't "hit someone else"* because of the stipulations in contingency. RAI I'm sure they don't want you sucking the life from your left buttcheek to close up the mortal wound in your gut, but based on what they wrote, I haven't found a solid contradiction to this plan in the rules-as-written.
Also you can deal damage to something that is fully damaged. There's even a specific rule for "Damage at 0 Hit Points." under the Death Saving Throws section.
*You might actually be able to hit them but the spell at least can't effect them, so no damage, therefore no healing.
Vampiric touch counts how much damage you deal, not how much hp the target loses.
It's definitely a flavor fail, but unless you houserule in a cap to damage dealt at 0 hp, (and houserules for how to handle massive damage and the rules for being dealt damage at 0 hp that would be affected,) there's not a limit to how much hp you gain based on the hp of the target.
You're still dealing damage, e.g. it could kill you from the massive damage rule if you dealt enough. Vampiric touch counts how much damage you deal, not how much hp the target loses.
Did I miss something or has no one even mentioned any One Roll Engine games?
I mean I love me some Fate, and PbtA is great and all. But where are the Better Angels? The Monsters and Other Childish Things? The Dirty Worlds?
A homebrew GLaDOS-esk villain could be cool.
I’ve been considering doing something with a rogue decaton. Maybe drop some rumors or hints that make it sound like a beholder amassing a construct army, only to reveal it’s a decaton with a bunch of pentadrone minons that never question why their boss has started drifting into LE territory with the orders lately.
:꞉: spoiler “Name of your spoiler”
The stuff you’re spoiling goes in here.
:꞉:
↑ Click to see how! ↑
Yeah. This is the 4e version of the 1st floor map. The 5e version is only a small corner of this, but I exaggerated a bit for the meme.
Nobody manufactures them, you just get them from the ship’s replicator.
Loving it so far. I haven’t had a good old fashioned dungeon crawl for quite some time. Megadungeon in 5e does throw me off occasionally, but we’re doing pretty well. Only one PC died so far, but the druid/cleric revivified him before it stuck.
I’m in the middle of the 5e version at the moment. We’re level 11 and have reached floor 9 so far. We started December 1st of 2022 and play at least once a week.
But Umbral Sight works with normal darkness too, and if it doesn't prevent magical or non-magical light from illuminating it, people don't have to rely on darkvision to see them in that magical darkness (if it's illuminated by anything). At least the Hallow darkness effect prevents illumination, so that does work for Gloom stalkers, but this is quite literally useless.