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Cake day: June 13th, 2023

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  • AMD with ray tracing isn't great. Not as bad as it used to be, but pretty lackluster overall compared to Nvidia (and to a lesser extent Intel's GPU offerings). Linux ray tracing via Proton is also not as optimized at present, so that can take something "passable" in windows and make it unplayable on an AMD card in Linux. If you get something overkill for the resolution you're playing at that can somewhat make up the difference.



  • You seem to be arguing it's all about the implementation of the phoning home itself- I'm arguing that running the entire executable/binary through a virtual environment likely has far more drastic performance implications than a phone home, regardless of frequency. It probably IS mostly an implementation problem, but I'm more inclined to believe that the implementation of the Denuvo virtual environment is at fault, not just a server call and response delay. **EDIT: Apologies, forgot to include a link- see HERE. Looks like a substantial/measurable difference. Not massive, as measured here, but certainly enough that if your hardware is just barely able to run a game it could easily make or break the entire experience.




  • Software-wise, it seems that the relatively fast adoption of flatpaks and other containerized formats somewhat solves the typical dependency hell that was so common in Linux just a few years back (and to some extent still is an issue today depending on your distro and use case). The hardware support side is a little harder. That's going to be up to vendors to play nice with the Kernel team and/or introduce reasonable userland software that doesn't break the golden rule. Until Linux gets more market share the latter isn't likely to happen. A nice side benefit of the emergence of immutable and/or atomic distros is that users can play around and try things with much lower risk of bricking their systems, so I'd also consider that a step closer in the "it just works" department.




  • Drathro@dormi.zonetoLinux Gaming@lemmy.mlError Running Balder Gate 3
    ·
    edit-2
    4 months ago

    Are you running it through Lutris? Steam with Proton? That error seems decidedly like a Wine specific problem, which Proton should have ironed out at this stage for this particular game.

    *Unless you're trying to play on hardware with incomplete Vulkan support. Then it's a hardware support problem that is unlikely to be fixed in a reasonable timeframe.






  • In my experience this is almost always the compositor not properly syncing display frames with the game render frames. The best solution I've personally found is to run the offending game through game scope. It worked for Fallout 4 on my rx 7600xt gpu when I went to lock the fps to 60 (to avoid physics bugs, stupid Bethesda). Without game scope locking the frame rate caused horrendous stuttering despite solid fps.


  • Maybe not too helpful, but could point you in the right direction: you used to be able to use "gksudo" to get the graphical popup requesting your password in lieu of sudo which would only ask for a password in terminal. I believe gksudo is deprecated/non-existent at this point but there's got to be an alternative out there. Best of luck!