• 3 Posts
  • 5 Comments
Joined 1 year ago
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Cake day: July 13th, 2023

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  • It's not quite that simple. Crowdsourcing has many of the drawbacks that AI has too.

    While it can have a higher reliability in detecting nonsensical inputs or inputs that it's simply unfit in processing, that comes at an intrinsic cost in scalability. Some tasks can't be effectively crowdsourced for, either because of volume or urgency.

    Machine Learning systems learn to approximate decision making and thus can attempt at learning from crowdsourcing efforts. It is notable though that depending on the use case, model and training method, machine learning algorithms can potentially be better than the data it was trained on. Or much worse, it's very fickle.

    It is definitely still the case that crowdsourcing is a really important tool and oftentimes machine learning relies on it's efforts. And it naturally can solve tasks that we don't have a viable automated approach for.




  • I agree with your statements, I've made the mistake of pre planning too much before.

    What concerns me more is having a plan on how to set his character up for that journey of creating such an item. When they say legendary, they mean an item that would become renowned for having been created, maybe not necessarily truly legendary. The characters primary motivation is to prove themselves the equal of their long-standing idol artificer.

    I guess what bothers me is the fact that I have a thorough idea for engaging character quests for all the other players. I have thought of personal storylines that each player gets to explore that will lead their character along some plot line based on their backstory. It's only the artificer that I can't think of something overly compelling for.