Just a silly feller

  • 2 Posts
  • 52 Comments
Joined 1 year ago
cake
Cake day: July 10th, 2023

help-circle











  • Yeah, it basically comes down to a complete lack of comprehension for how big something like twitter really is. On the surface level the functionality is pretty simple. But there's so much else going on that nobody sees, and a whole heap of it will be interconnected.

    Twitter web, twitter app for ios and android, twitter api, advertising, content monitoring, content storage, caching, serving, twitter for businesses, content algorithms, accounts, privacy features, user settings, theming, ui, ux, embedded content. That's just off the top of my head. I'm sure a lot of these huge companies could be a bit leaner than they are, but usually the size is somewhat warranted.

    This guys whole thing is just making stupid takes based on absolute surface level knowledge of things and sounding confident enough that people buy into it.






  • It's because (imo) modern games kinda aren't fun and there's something nice about just loading up a game and playing - no cut-scenes, no tutorial, no microtransactions or season passes, no worrying if it'll run on your old computer, no need to make a new account and jump through 2fa hoops and checking for activation e-mails and accepting ToS you didn't read, no need to be online, no need to clear space for an 80gb install, no 4gb patch whenever you go to play, no two minute load times. You just get to start it up and play a game and have a good time.



  • But it's the same problem if I tell someone about a cool sci fi movie and they're like 'what's a sci fi?'. Everyone has to have new terms explained to them the first time they hear them.

    I don't think using terms like roguelike or metroidvania are trying to be exclusionary, it's just difficult to convey a genre succinctly. There's probably lots of people unfamiliar with the game Rogue but they know exactly what a roguelike is.