• Admin @ mtgzone.com, a Magic: the Gathering community
  • More at andrewgioia.com
  • Playing and collecting MTG since Mirage!
  • I ♥️ Legacy Lands, Premodern Parfait Oath, Modern Amulet Titan, and elf tribal

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  • 156 Posts
  • 80 Comments
Joined 1 year ago
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Cake day: June 9th, 2023

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  • This is the only link that should work FYI. I've tried using us as the source/referrer before and it fails.

    Wizards seems to control the referrer to their survey with that last word int he URL. I tried using mtgzone in the past and it fails, it seems it only accepts WIZARDS, TWITTER, REDDIT, FACEBOOK, INSTAGRAM (and probably a few other big ones) AFAIK.




  • Unfortunately nothing is going to be as versatile as [[Brotherhood's End]] if you're looking to recreate it :( It's a really unique sideboard option in that it helps again creature matchups, the artifact decks, or even to get rid of sideboard artifacts.

    Instead of finding the next best replacement, I would probably try to prioritize these spots to directly address one thing you're having problems with.

    • For problematic artifacts and Bowmasters, I've found [[Cast into Fire]] to be really strong.
    • If it's Phoenix decks or smaller aggro decks, [[Anger of the Gods]] is a good choice if you have them.

    The rest of these aren't as good:

    • [[Sweltering Suns]] was a previous maindeck sweeper I ran in Jeskai historic a while ago because I could cycle it in matchups it wasn't necessary. Might not be a good option as a SB card though.
    • [[Storm's Wrath]] is a pretty good red sweeper but costs 1 more and might hit more of your own creatures.
    • If 5cmc is ok and you need it to hit walkers (and 5 damage isn't a problem), [[Burn Down the House]] or [[Hour of Devastation]] would be an option.
    • If 3cmc is a must [[Into the Fire]] does 2 damage but has another mode.










  • This is so wild I love it! 1,000 counters?!

    If you play this on turn 1 it's actually a pretty decent wincon without much support. At the risk of embarrassing math: just playing 2 lands and this card (and activating it t2 and beyond) would be:

    Turn Counters EOT Notes
    1 0 Play land and this
    2 4 Land and this untap (2), then double (4); play second land
    3 14 2 lands and this untap (4+3), then double; assuming no more lands
    4 34 3 untaps (14+3), then double
    5 74
    6 154
    7 314
    8 634
    9 1,274 Double to 1,274 and win

    Ways to untap this thing obviously help a ton, but more permanents actually don't seem to decrease the clock at all.