beanyor [she/her]

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Joined 4 years ago
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Cake day: July 26th, 2020

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  • I think the biggest contributor to what you said is that complicated effects like hair or clouds tend to be rendered over the course of multiple frames now. Instead of rendering the complete effect every frame, they render ~25% of the effect and then combine that with the previous couple of frames to get the final result.

    I first heard about it when Horizon Zero Dawn used this technique in order to make realistic clouds: https://www.guerrilla-games.com/media/News/Files/The-Real-time-Volumetric-Cloudscapes-of-Horizon-Zero-Dawn.pdf

    Like it said at page 93 of the document I linked, it decreases render time by a lot without needing to significantly change the underlying algorithm, and thus techniques like this are very attractive to (overworked game industry) graphics programmers in order to achieve their performance goals.

    I think it looks pretty good for smooth things like clouds, but now it's used all over the place. And because it is only actually approximating the full image, it can lead to obvious loss of detail when used in the wrong places.




  • beanyor [she/her]tothe_dunk_tankSocDoneLeft
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    2 years ago

    That comment was talking about the WHOIS record being registered by someone Ukrainian, not the GeoIP location of the server being in Ukraine.



  • beanyor [she/her]togamesDwarf Fortress reviews are wild
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    edit-2
    2 years ago

    Dwarf Fortress used to have a currency-based economy system where the price of goods was detached from use-value and determined arbitrarily by "noble" dwarves that didn't have to do any of the work, it also included worker dwarves needing to pay rent. For obvious reasons, it made the game unplayable and was removed in a subsequent update, even though the implementation was fundamentally correct. Now the currency is just a stand-in value to facilitate bartering, as that is the only materially reasonable way to do a trade-based economy in the setting of Dwarf Fortress.



  • Although the name of Denmark's Zealand had nothing to do with the Dutch, for some reason the shallow sea above Zealand was named by the Dutch though. They called it "kattegat", which means "cat's hole" because it was so difficult to navigate that metaphorically only a cat could squeeze through.


  • It's evolved both as a pidgin of Dutch that was spoken to/by slaves and an actual version of the 1700s Hollandish dialect that was spoken by settlers at the same time. It's seen as a sister language nowadays.

    I feel like the Dutch calling Afrikaans "mangled Dutch" is a cope. Afrikaans has way shorter words for a lot of things because needless syllables got stripped out when the language got transmitted, leading to it being way easier and quicker to converse in. Dutch tends to have a lot of sentences that feel like 2x longer than they should be, but they're just like that because there is no briefer way of putting something.







  • Some of the market is still using comically large processes though. I read that TSMC is urging a lot of automotive industry clients to update from their ancient processes (I think ~350nm) because economies of scale are making them really uneconomical to keep in production alongside cutting edge techniques. Maybe the US sees value in extorting that stubborn part of the market when TSMC inevitably stops catering to them.




  • beanyor [she/her]tothe_dunk_tankWWIII looking good
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    2 years ago

    Yeah, South Africa did their own MKUltra but with methaqualone (qualuudes) instead of LSD. The plan was to get the poor black populace addicted to methaqualone to get them docile and then use the money gained from selling the methaqualone to further shaft the poor. It worked well enough that South Africa is the only place in the world were you can still get Mandrax/Qualuude, most of it counterfeit produced by or under guidance of the government.