The best three brands with natively-supported hardware:
- HTC's Vive series headsets
- Bigscreen's Beyond
- Valve's Index
Pretty much everything else requires a lot more tinkering than just launching SteamVR/OpenVR applications.
Some helpful links for diagnosing compatibility:
- https://help.steampowered.com/en/faqs/view/18A4-1E10-8A94-3DDA
- https://steamcommunity.com/sharedfiles/filedetails/?id=2984005943
I believe it's mostly drawing tablet support in Qt and in turn porting to Qt6 that's holding native Wayland builds back.