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Joined 1 year ago
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Cake day: June 16th, 2023

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  • I started a new character (mostly because I no longer have a working PC, so I had to switch to playing on my roommate's PS5) and am about 40 hours in now. I know I should be trying to actually advance, but I can't stop myself from puttering around the open world.

    I did, for once, decide to restrain myself and only level my main stats (Strength, Vigor, Endurance) instead of branching out into a little bit of everything to hit stat requirements for spells and weapons just to try them out. Either I suddenly got a lot better than I remembered being, or leveling sensibly makes the game like 10x easier.

    One problem I'm anticipating for the DLC: I've already settled into an aesthetic I like, with lightly-armored sellword vibes (bastard sword, Vulgar Militia armor, bandit boots, bandit machettes). So there is a good chance that I pick up all the new DLC items, go "oh that's neat, but not for this character" and then never give them a decent shot. :P

    Edit: Holy shit Starscourge Radahn is, like, a real boss? The first time I played I killed him on my second try and I didn't really understand what all the fuss was about. I spent the entire rest of the game making fun of him by pointing out enemies that are "literally stronger than Radahn." But, uh, now he's kicking my teeth in and it turns out I didn't learn the fight at all. Did his hitboxes used to be bugged or something? I seem to recall that I previously killed him just by hugging his feet and mashing R1 while all his attacks missed me, but that is not currently happening, LMAO.



  • Amnesia reminds me: another problem with horror games is that "game" elements are at odds with "horror" elements. I played the demo for Amnesia and the atmosphere broke as soon as I picked up a chair, because the next thing I thought was "If I can pick up chairs, can I stack them?" and there was nothing to stop me from lugging it to the next chair, which looked very silly and distracted from the feeling the game was trying to impart... and the answer turned out to be yes, you can stack chairs.

    You know you start that level having apparently fallen through a hole from an upper floor? I wanted to know what was up there, so I went around and gathered all the chairs in the level to make a big rickety chair stack I could sort of awkwardly jump up. I guess they knew someone would do that, because there was a cheeky message scrawled on the wall up there. But it's completely impossible to be scared by a game after you've spent twenty minutes faffing around with physics objects.






  • I went Humans, then Elves, then Dwarves.

    At the human kingdom, I had to assault the keep, and I chose to have my dwarves undermine the walls. This resulted in the loss of some dwarves. I don't remember if this was reflected in the counts. Then I fought a battle against the human army in the field, and was asked which of my forces suffered the greatest losses. I chose greenskins, and the count dropped from 9 units of greenskins to 6.

    At the elven kingdom... I've played several times now, but I think on that occasion the elf queen surrendered to me without a battle, and then I forced her to declare her loyalty publicly and give me some of her army, which she accepted.

    Then this was my status going into the dwarf fight, and I lost.




  • Dragon's Dogma 2. I'm annoyed that they've made it arbitrarily difficult to make back up saves (probably for pawn economy reasons, I guess) because there are many things I need to experiment with, and experimentation is difficult when I can only do some things once, and other things require waiting for monsters to respawn or what have you.

    I could just look up the answers, but that doesn't sound like fun.








  • ryven@lemmy.dbzer0.comtogamesDragon Dogma 2 is a horrible game
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    edit-2
    6 months ago

    You can restart the game by manually deleting your save file, and you'll get placeable portcrystals later even if you don't buy the cash shop one. The only things you can't get without the cash shop are the slightly-lighter camping set, the sound pack that replaces some sounds and music with DD1 sounds, and the heartfelt pendant, which is supposedly for gifting to NPCs but I haven't figured out why I would want to do that.

    And honestly, "DD1 again" is still a pretty good game. Also I think the balance changes in the early game (most notably goblins and wolves not being super sweaty encounters for level 1 characters) makes early exploration a lot more chill.