• 17 Posts
  • 179 Comments
Joined 1 year ago
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Cake day: July 14th, 2023

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  • A game can be challenging without involving character death. And the funny thing is, I'm not sure being able to die is what makes it challenging. I think it all comes down to : how much did character actions and player decisions mattered into the character surviving or dying ?

    I do love the possibility of dying myself because I know that if I don't act right or do something stupid, I won't be saved and will suffer the consequences of it. But this implies that it's my choice that kills me. If my choice doesn't kill me, then it sucks. If it's the choice of another character, then it's akind to pvp and fuck that. And if it's the choice of a NPC or a God, might as well tell me that I shouldn't have come to play.

    Note, I said CHOICE, not actions. A NPc can choose to try and kill me, if I also have choices to get me out of there.





  • Someone said : careful with your boss, they have power over you.

    You said : silly, my boss is awesome

    So now here is my obvious question. What if said boss isnt awesome ? Worst, what is DND turns sour a good relationship like countless others ?

    Forget your awesome boss lucky dude and think about bosses in general. Think







  • 2 things :

    1- If the item is currently in the game, then it's the DM that have put them there in the first place. It's fine to take them away if you made a mistake, but it's your mistake, better own to it. 2- This is hilarious as I just gave my players a blank check where they can get any item whatsoever. Only one. But I'm waiting with excitement on what they will end up with.