mac@programming.dev • 10 months agoWealth Systems in RPGsplus-squareexternal-linkmessage-square0 fedilinkarrow-up14
arrow-up14external-linkWealth Systems in RPGsplus-squaremac@programming.dev • 10 months agomessage-square0 Commentsfedilink
mac@programming.dev • 10 months agoMaking Immersive Games 101: Maintaining the Magic Circleplus-squareexternal-linkmessage-square0 fedilinkarrow-up11
arrow-up11external-linkMaking Immersive Games 101: Maintaining the Magic Circleplus-squaremac@programming.dev • 10 months agomessage-square0 Commentsfedilink
mac@programming.dev • 10 months agoWhy Horror Is the Hardest Game Genre: Scaring the Design Out of Youplus-squareexternal-linkmessage-square0 fedilinkarrow-up11
arrow-up11external-linkWhy Horror Is the Hardest Game Genre: Scaring the Design Out of Youplus-squaremac@programming.dev • 10 months agomessage-square0 Commentsfedilink
mac@programming.dev • 10 months agoGetting Gamers in the Zone: Understanding Flowplus-squareexternal-linkmessage-square0 fedilinkarrow-up11
arrow-up11external-linkGetting Gamers in the Zone: Understanding Flowplus-squaremac@programming.dev • 10 months agomessage-square0 Commentsfedilink
mac@programming.dev • 11 months ago10 design lessons learned from 30 years of horror gamesplus-squareexternal-linkmessage-square0 fedilinkarrow-up11
arrow-up11external-link10 design lessons learned from 30 years of horror gamesplus-squaremac@programming.dev • 11 months agomessage-square0 Commentsfedilink
mac@programming.dev • 1 year agoHow to write a modern game design documentplus-squareexternal-linkmessage-square0 fedilinkarrow-up11
arrow-up11external-linkHow to write a modern game design documentplus-squaremac@programming.dev • 1 year agomessage-square0 Commentsfedilink
Ategon@programming.devM • 1 year agoQOTD: What's the most unusual source of inspiration you've drawn from when designing a game?message-squaremessage-square0 fedilinkarrow-up11
arrow-up11message-squareQOTD: What's the most unusual source of inspiration you've drawn from when designing a game?Ategon@programming.devM • 1 year agomessage-square0 Commentsfedilink
Ategon@programming.devM • 1 year agoQOTD: What do you believe is the most critical element that makes a game enjoyable and immersive for players?message-squaremessage-square0 fedilinkarrow-up11
arrow-up11message-squareQOTD: What do you believe is the most critical element that makes a game enjoyable and immersive for players?Ategon@programming.devM • 1 year agomessage-square0 Commentsfedilink
Ategon@programming.devM • 1 year agoHow Games Use Feedback Loopsplus-squareexternal-linkmessage-square0 fedilinkarrow-up11
arrow-up11external-linkHow Games Use Feedback Loopsplus-squareAtegon@programming.devM • 1 year agomessage-square0 Commentsfedilink
Ategon@programming.devM • 1 year agoHow Video Game Economies are Designedplus-squareexternal-linkmessage-square0 fedilinkarrow-up11
arrow-up11external-linkHow Video Game Economies are Designedplus-squareAtegon@programming.devM • 1 year agomessage-square0 Commentsfedilink
Ategon@programming.devM • 1 year agoHow To Think Like A Game Designerplus-squareexternal-linkmessage-square0 fedilinkarrow-up11
arrow-up11external-linkHow To Think Like A Game Designerplus-squareAtegon@programming.devM • 1 year agomessage-square0 Commentsfedilink