Pluto [he/him, he/him] • 6 months agoRise Of The Ronin Is A Flawed Masterpiece (Review)plus-squareexternal-linkmessage-square0 fedilinkarrow-up11
arrow-up11external-linkRise Of The Ronin Is A Flawed Masterpiece (Review)plus-squarePluto [he/him, he/him] • 6 months agomessage-square0 Commentsfedilink
Pluto [he/him, he/him] • 8 months agoRealm of Ink - Official Demo Gameplay Weapon Walkthrough Videoplus-squareexternal-linkmessage-square0 fedilinkarrow-up11
arrow-up11external-linkRealm of Ink - Official Demo Gameplay Weapon Walkthrough Videoplus-squarePluto [he/him, he/him] • 8 months agomessage-square0 Commentsfedilink
Pluto [he/him, he/him] • 8 months agoSony's IMMINENT PS5 State Of Play LEAKSplus-squareexternal-linkmessage-square0 fedilinkarrow-up11
arrow-up11external-linkSony's IMMINENT PS5 State Of Play LEAKSplus-squarePluto [he/him, he/him] • 8 months agomessage-square0 Commentsfedilink
Pluto [he/him, he/him] • 8 months agoSolving Over 10,000 Puzzles In Islands of Insight | New Gameplay Todayplus-squareexternal-linkmessage-square0 fedilinkarrow-up13
arrow-up13external-linkSolving Over 10,000 Puzzles In Islands of Insight | New Gameplay Todayplus-squarePluto [he/him, he/him] • 8 months agomessage-square0 Commentsfedilink
MNByChoice@midwest.social • 8 months agoSo How Long Until My Business Just Dies? (Also, the Unity Debacle)plus-squareexternal-linkmessage-square0 fedilinkarrow-up17
arrow-up17external-linkSo How Long Until My Business Just Dies? (Also, the Unity Debacle)plus-squareMNByChoice@midwest.social • 8 months agomessage-square0 Commentsfedilink
Shatur@lemmy.ml • 8 months agoAdded UV for generated wallsplus-squarevideomessage-square0 fedilinkarrow-up14
arrow-up14videoAdded UV for generated wallsplus-squareShatur@lemmy.ml • 8 months agomessage-square0 Commentsfedilink
sirdorius@programming.dev • 8 months agoUnity owned ECS patent uses techniques described in 2013 Stack Exchange postplus-squareexternal-linkmessage-square2 fedilinkarrow-up135
arrow-up135external-linkUnity owned ECS patent uses techniques described in 2013 Stack Exchange postplus-squaresirdorius@programming.dev • 8 months agomessage-square2 Commentsfedilink
fil@programming.dev • 8 months agoDavid Stark extracted over 400 images of hills, trees, mountains, towns and cities from a 17th century mapplus-squareexternal-linkmessage-square0 fedilinkarrow-up118
arrow-up118external-linkDavid Stark extracted over 400 images of hills, trees, mountains, towns and cities from a 17th century mapplus-squarefil@programming.dev • 8 months agomessage-square0 Commentsfedilink
popcar2@programming.dev • 8 months agoNarrat: The game engine for narrative gamesplus-squareexternal-linkmessage-square1 fedilinkarrow-up114
arrow-up114external-linkNarrat: The game engine for narrative gamesplus-squarepopcar2@programming.dev • 8 months agomessage-square1 Commentsfedilink
Mikina@programming.dev • edit-28 months agoEDIT: Fake screenshot about some facts from the Palworld development, very loosely based on a really interesting blog post from the dev that's linked in the post body.plus-squareimagemessage-square2 fedilinkarrow-up167
arrow-up167imageEDIT: Fake screenshot about some facts from the Palworld development, very loosely based on a really interesting blog post from the dev that's linked in the post body.plus-squareMikina@programming.dev • edit-28 months agomessage-square2 Commentsfedilink
Toda@programming.dev • 8 months agoShould You Use Object Pooling?plus-squareexternal-linkmessage-square3 fedilinkarrow-up16
arrow-up16external-linkShould You Use Object Pooling?plus-squareToda@programming.dev • 8 months agomessage-square3 Commentsfedilink
mac@programming.dev • 8 months agoGame Bytes · January 2024plus-squareexternal-linkmessage-square2 fedilinkarrow-up19
arrow-up19external-linkGame Bytes · January 2024plus-squaremac@programming.dev • 8 months agomessage-square2 Commentsfedilink
mac@programming.dev • 8 months ago[Video] How to Make Effective Indie Game Thumbnails and Press Kits (Asset Extraction, Design, + more)plus-squareexternal-linkmessage-square0 fedilinkarrow-up113
arrow-up113external-link[Video] How to Make Effective Indie Game Thumbnails and Press Kits (Asset Extraction, Design, + more)plus-squaremac@programming.dev • 8 months agomessage-square0 Commentsfedilink
mac@programming.dev • 8 months agoWhen Random Numbers Are Too Random: Low Discrepancy Sequencesplus-squareexternal-linkmessage-square4 fedilinkarrow-up122
arrow-up122external-linkWhen Random Numbers Are Too Random: Low Discrepancy Sequencesplus-squaremac@programming.dev • 8 months agomessage-square4 Commentsfedilink
modev@programming.dev • edit-28 months agoHumble advice for those who want to switch to game developmentplus-squareimagemessage-square5 fedilinkarrow-up141
arrow-up141imageHumble advice for those who want to switch to game developmentplus-squaremodev@programming.dev • edit-28 months agomessage-square5 Commentsfedilink
EddyNottingham@lemmy.ml • 8 months agoI wasted my time making this shader!plus-squareimagemessage-square4 fedilinkarrow-up132
arrow-up132imageI wasted my time making this shader!plus-squareEddyNottingham@lemmy.ml • 8 months agomessage-square4 Commentsfedilink
tschak@lemmy.sdf.org • 8 months agoAn Example of how Atari 2600 and Atari 5200 Gamedev was done BITD using S-100 computer.plus-squareimagemessage-square0 fedilinkarrow-up13
arrow-up13imageAn Example of how Atari 2600 and Atari 5200 Gamedev was done BITD using S-100 computer.plus-squaretschak@lemmy.sdf.org • 8 months agomessage-square0 Commentsfedilink
mac@programming.dev • 8 months agoValve now open to releasing "vast majority" of games with AI content on Steamplus-squareexternal-linkmessage-square8 fedilinkarrow-up125
arrow-up125external-linkValve now open to releasing "vast majority" of games with AI content on Steamplus-squaremac@programming.dev • 8 months agomessage-square8 Commentsfedilink
askat@programming.dev • 8 months agoUnity Software to lay off 1,800 employees, or 25% of staffplus-squareexternal-linkmessage-square9 fedilinkarrow-up167
arrow-up167external-linkUnity Software to lay off 1,800 employees, or 25% of staffplus-squareaskat@programming.dev • 8 months agomessage-square9 Commentsfedilink
popcar2@programming.dev • 8 months agoHow to Properly Advertise a Revshare/Collab Projectplus-squareexternal-linkmessage-square0 fedilinkarrow-up13
arrow-up13external-linkHow to Properly Advertise a Revshare/Collab Projectplus-squarepopcar2@programming.dev • 8 months agomessage-square0 Commentsfedilink