The gameplay itself was clunky and ponderous. One specific example I can give was the witch's lair where there's a waterfall that can (and must) be crossed but no pathing indicators to really indicate that it is even possible; you have to just force a jump through it and come out the other side, which more often than not anywhere else in the game basically can get you stuck or even soft-locked.
I got soft locked in the witch cave. The illusory door bugged out because one of my characters got possessed by the mask as they were inside the door. I couldn't end their turn. I don't remember the specifics because it was months ago. But I couldn't end their turn because they weren't under my control or something. And in realtime mode they were constantly switching between possessed and not possessed and couldn't do anything.
The gameplay itself was clunky and ponderous. One specific example I can give was the witch's lair where there's a waterfall that can (and must) be crossed but no pathing indicators to really indicate that it is even possible; you have to just force a jump through it and come out the other side, which more often than not anywhere else in the game basically can get you stuck or even soft-locked.
I got soft locked in the witch cave. The illusory door bugged out because one of my characters got possessed by the mask as they were inside the door. I couldn't end their turn. I don't remember the specifics because it was months ago. But I couldn't end their turn because they weren't under my control or something. And in realtime mode they were constantly switching between possessed and not possessed and couldn't do anything.