• ManuelC@lemmy.ml
    ·
    10 months ago

    The real question is... Can indie games publishers afford the delay of a game?

    • sudoku@programming.dev
      ·
      10 months ago

      Valve was a completely new company then. They weren't going indie, but Sierra didn't pay them for the remake of Half-Life. In the documentary they talk about financing it by creating Half-Life: Day One.

    • spectre [he/him]
      ·
      10 months ago

      Chet Falizek, a dev who led L4D and a couple other games at valve talks about this a lot on TikTok, now that he's running an indie studio. He's a cool guy, would fit in on .ml or something for sure.