Permanently Deleted

  • TheyLive [he/him]
    ·
    4 years ago

    So much of the resources and knowledge of the video game production process has been sunk into concept art, 3D modelling, and graphics rendering so of course that part's going to be good. Unfortunately basically nothing else is developed in AA/A games which is what a cerebral cyberpunk RPG requires. It never had a chance.

    • Awoo [she/her]
      ·
      edit-2
      4 years ago

      I mean, even saying this the open world should be on par with expectations for an open world modern-era game.

      Even someone dies in the street Trauma Team should show up. If a fire happens private fire fighting services should show up, fight each other over putting out the fire, or argue with the building owner about paperwork and insurance. Cops should be DRIVING to a site not magically spawning 20feet from the player. Where are the car chases? Where are the random assassins? Where are rival gang wars for territory? Where is the sandbox?

      We've had this shit in open world games since GTA 3. GTA 3 is literally a better sandbox than Cyberpunk. It doesn't meet the bar for an open world game 15 years ago, let alone what an open world game should be today.

      I absolutely adore exploring the city and seeing the interactions of the NPCs and that's about it. It's so frustrating.

      Hopefully Rockstar deliver as per usual. This game was so disappointing. All they had to do was produce GTA but with this art aesthetic and they failed horribly at even that.

      The people don't even fucking run away when you start shooting in a restaurant.. The vehicles don't even drive around you if you stop in the middle of the street. It's awful on a level that is hard to describe without seeming unwell.