• Grebgreb [he/him]
    ·
    8 months ago

    Loot systems do not belong in fps, they always feel exceptionally awful. Something about it just does not work and that's why I have ~20 hours combined in two Borderlands games. Loot systems in online games are also pretty bad because the grind is usually just unnecessarily inflated to a ridiculous degree to encourage more playtime, e.g D2's drop rate for high tier runes/that one mega rare unique; launch D3's drop rate for any legendary; Poe's drop rate for pretty much anything. I'm guessing Destiny and D4 are also pretty similar, never played those so idk.

    In Grim Dawn the loot grind is still there but it's nowhere near as bad those other games. The latest patch actually improved the drop rate for double rare MI's, dungeon boss uniques, and good affix rares. Also there have been multiple mods that vastly increased the drop rate for years. D2 offline also could be modded to suit whatever you want but that's becoming less of thing with online-only trash.

    I only watched half the video because the forced meme editing was too obnoxious. Routinely cutting to whatever shitty gif and increasing the fx on the voice before an abrupt cut might not be the youtube equivalent of "poop in ur head" but it's not much better.

    • sevenapples@lemmygrad.ml
      ·
      8 months ago

      I like borderlands' loot system. In most fps games you have a close/mid/long range weapons and use the one you prefer, or in certain cases the only one that can work in certain maps/levels. You can easily play 80% of a game using the same weapon.

      In borderlands I adapt my playstyle to the best weapon I currently have. For example, if I get an OP shotgun drop, then I'm gonna play more aggressively and seek close range fights more often than I normally would, which makes me change my playstyle a lot throughout one run. This combined with the variety of weapons makes it enjoyable for me, and I was never stuck because I lacked a good weapon to progress.