Hey there, if I pinged you that is because you had expressed interest in play-testing Realm of Bastions (TTRPG). If you are interested and want to make a character go for it, I'll be capping the amount of people in a single play by post campaign to 4 so if there is more interest I'll run more than one.

Included in the post and subsequent comments will be a game description, lore description, mechanic description, character generation process, and relevant materials for that.

As always if you have interest in reading the whole (250) page .pdf please message me and I'll give the download link.

The Realm of Bastions core rule-set will always be pay what you can as it is important to provide this to anyone who is interested in playing.

Realm of Bastions is a classless & race-less table top role-playing game that promotes shared story-telling. The world that it is based on explores many conflicts in society that are relevant even today, and the encounters may bring up a range of emotions. The Realm of Bastions is aesthetically inspired by Western, Science Fiction, and Fantasy genres exploring some conflicts present in those genres.

The Realm of Bastions is similar yet distinct from the modern world, and will contain themes relating to Technology vs. Magic, tradition vs. innovation, oppressors vs. oppressed, urban vs. rural, among others.

Each Encounter can be designed collectively as an entire group, a single person, or any number in between. The game is designed so that every part of the table top role playing experience can be done so through the Encounter building tools.

The intent of the game is to build friendship through the experiencing of challenging, gritty Encounters while role-playing characters that are capable yet vulnerable. Each player will make difficult choices with their character both in a narrative sense as well as within the mechanics of the game itself.

The game uses a large amount of options to create Actors and then Encounters for which to role-play these characters. The group of players then weave these Actors and Encounters together to create a shared narrative while progressing the Abilities of the Actors.

In the Play by post I will be creating the encounters, I will use another post as the "play by comment" post, this one is where I would like your character to be posted.

In the format of:

Name:

Statistics

Body:

Mind:

Spirit:

Current/Max Stamina: /

Life Paths Experienced:

Active Ability Pool:

Physical Inventory:

Mental Inventory:

Faction Limit:

Faction Points:

Dosh:

Equipment/Items:

Abilities:

Background

For each Life Path experienced please include one to two sentences describing the way the Life Path contributed to the development of the character. In addition please include a physical description of the character.

I'll provide a sample character to help make this more clear.

This is one of the first few times I have run this with others so please be patient and ask as many questions as you can they help me!

  • quartz242 [she/her]
    hexagon
    ·
    3 years ago
    Gifted Abilities

    Gifts

    During the time of the Incarnates there were no Gifts bestowed upon those who lived within Outer Bastion. After the fall of the Incarnates the elemental energy they had embodied diffused upon the lands of Outer Bastion affecting everyone differently. For some they are completely unaffected while others develop powerful abilities. Gifts are different from other Active Abilities in that they are always equipped, do not take up space in the Active Ability Pool and cannot be exchanged, once they are bestowed they are permanent. The only means by which they are bestowed is life in Outer Bastion in the form of the Base Encounter Setting chosen during Actor Progression or Generation. Gifts have the Focus trait requiring a Long Action to activate the first time and a Brief Action every subsequent time through the Sustain Action

    Limbs

    • Psionic (Strength) [Focus, sustainable, Body is 3]
    • Psionic (Grasp) [Focus, sustainable, One Target in far range is Grappled]
    • Psionic (Weave) [Focus, sustainable, can Dodge the next successful Attack]
    • Psionic (Twitch) [Focus, sustainable, next Attack is quickened]
    • Psionic (Terra-genesis) [Focus, sustainable, Copy Touch Creation: Earth]
    • Psionic (Pyro-genesis) [Focus, sustainable, Copy Touch Creation: Fire]
    • Psionic (Bone Intensification) [Focus, sustainable, next successful Attack: Unarmed Strike does 3 Damage]
    • Psionic (Path-walking) [Focus, sustainable, Moving is quickened and cannot be knocked down.]
    • Psionic (Twinning) [Focus, sustainable, Choose two Psionic abilities, while Twinning is Focused those Psionic abilities are also Focused]
    • Psionic (Blade) [Focus, sustainable, Copy Equipment: Sword]
    

    Torso

    • Psionic (Replenish) [Focus, sustainable, Target Canister regains half it’s capacity in air or water]
    • Psionic (Shout) [Focus, sustainable, Copy: Burst Air]
    • Psionic (Aqua-genesis) [Focus, sustainable, Copy: Creation Water]
    • Psionic (Calcification) [Focus, sustainable, Deflecting is quickened]
    • Psionic (Spines) [Focus, sustainable, until end of next turn Melee Attackers take 1d6 damage]
    • Psionic (Force) [Focus, sustainable, Spirit is 3]
    • Psionic (Clarity) [Focus, sustainable, Mind is 3]
    • Psionic (Vitality) [Focus, sustainable, Stamina is 3]
    • Psionic (Shadow) [Focus, sustainable, can Disengage]
    • Psionic (Regeneration) [Focus, sustainable, restore 1d6 Stamina on self]
    

    Body

    • Psionic (Nourishment) [Focus, sustainable, Absorb Absorb One Adjacent Element: Earth to restore 2 Stamina]
    • Psionic (Inflammability) [Focus, sustainable, Absorb One Adjacent Element: Fire to restore 2 Stamina]
    • Psionic (Shell) [Focus, sustainable, Absorb One Adjacent Element: Water to restore 2 Stamina]
    • Psionic (Defense) [Focus, sustainable, Absorb the Next Successful Melee Attack] 
    • Psionic (Manipulation) [Focus, sustainable, Copy the Gadget Manipulation Ability]
    • Psionic (Strike) [Focus, sustainable, Copy the Waylay Ability]
    • Psionic (Will) [Focus, sustainable, Stamina is 3]
    • Psionic (Surge) [Focus, sustainable, Focus Abilities require a Quick Action to activate and a free action to sustain]
    • Psionic (Rippling) [Focus, sustainable, Absorb the Next Successful Ranged Attack]
    • Psionic (Cloak)[Focus, sustainable, Copy: Hiding Ability]
    

    Head

    • Psionic (Acidification) [Focus, sustainable, Copy the Acid spell Ability]
    • Psionic (Entropy) [Focus, sustainable, copy Phase Change: Steam]
    • Psionic (Genesis) [Focus, sustainable, copy Homeopathy]
    • Psionic (Plasma) [Focus, sustainable, copy Essence Burn]
    • Psionic (Fading) [Focus, sustainable,  copy Obscure Self]
    • Psionic (Cognizance) [Focus, sustainable, can copy one Knowledge Ability]
    • Psionic (Magnetism) [Focus, sustainable, copy the Magnetic spell Ability]
    • Psionic (Pyrokinesis) [Focus, sustainable, copy the Leap spell Ability]
    • Psionic (Telekinesis) [Focus, sustainable, copy the Air Burst spell Ability]
    • Psionic (Hydrokinesis) [Focus, sustainable, copy the Water Shaping spell Ability]