Tears of the Kingdom is a weird ass game. I put 80 hours into the game and I could have easily put another 40 hours in collecting clothes and the artifact weapons if I didn't stop myself. I really love the traversal mechanics in that game, having the ascend power in the toolkit really had things click for me even more than BOTW did. The combat was fun, the building shit was pretty fun, once I wrapped my head around the fuse system, the monster part based weapons made sense and worked for me the way that weapon durability in BOTW didn't. I had fun. I enjoyed myself and I'm glad I played it.

At the same time, the game sort of proved all the BOTW haters correct?

The best time to play TOTK is several years after you've played BOTW since the map is so similar that the more clearly you remember it, the less fun you have. At the same time, TOTK is definitely a direct sequel and does not stand on its own without the context from the previous game. At the same time yet again, the entire main story and all the struggles and suffering of the previous game are basically nullified and forgotten in the opening cutscene lol??

Tears of the Kingdom is such a polished game that nearly every single menial NPC has a unique version of their dialogue that acknowledges if it's currently raining. Some have dialogue acknowledging if it's overcast.

Tears of the Kingdom is such an unpolished game that three of the main characters have the exact same line of dialogue during their respective MANDATORY STORY CUTSCENES that occur after you complete THE MOST FEATURE RICH GAMEPLAY SEGMENTS IN THE GAME. (Nintendo you are already paying them to stand in the recording booth why the FUCK would you just give them the same line???)

Tears of the Kingdom has a lot to do, and there is just (barely) enough enemy variety that it's not tedious to do a lot of it, but only if you play the intended way and shuffle back and forth between the depths, the overworld and the sky islands. God help you if you have a lot of stuff in the depths you need to get through like I did.

Tears of the Kingdom is like BOTW and is a self reflecting narrative that looks back on and recontextualizes stories and lore of all the previous Zelda games that came before it. It plays with the tropes of the series and the expectations a long time player of the series might have, sometimes to really great effect.

At the same time, this game's Ganondorf is so badly done, he genuinely makes the story worse by being here. A generic evil goo monster with no dialogue would have served the story better than what they did.

Part of the problem is that Matt Mercer sucks fucking ass as Ganondorf. Like he is SO bad. Why the fuck did Nintendo hire this man, he is such a bad fit and the direction they gave him is SO BAD.

But the bigger problem is that this Ganondorf is so boring and buffoonish that he makes the rest of the story less interesting as a result.

Link and Zelda in BOTW were two characters that were suffering from the eternal cycle of destiny that the game series itself and its creators place on them. I thought that was an interesting meta narrative for them to have. These two characters are given their scripts and shoved onto stage but they couldn't fit the larger than life roles and everything went to shit from there. And because of that, I thought the figure of Calamity Ganon was Ganondorf's own version of that fate. He too was forced into this ancient role of eternal villain by destiny, and at the end of it there's nothing left of him. He's not a person, he's not even a character with agency anymore, just a mindless force like a natural disaster. I thought that was kind of tragic in its own right, heartbreaking in the way that Link and Zelda's stories were.

Well TOTK came around to show me that what I had in my head was all bullshit: Ganondorf is just some asshole.

Everything, all the suffering, all the disasters that occurred over thousands of years, all the monsters that harass people, all the toil that the Sheikah and Hyrule did to protect against, it's all because this one fucking guy was just a huge asshole, because he's a nasty evil meanie poopyhead. It's not destiny, it's not Demise, it's just this one guy and some handful of random NPCs that inexplicably follow him.

It'd be one thing if it was just OOT and Twilight Princess again and he just wanted to take over and rule Hyrule. Whatever, generic, but we've done this song and dance before. They could have even done something interesting with it and have him have a grudge against the Zonai and how they've ruled over Hyrule with their technological superiority and thus control of everyone else. But they didn't do that.

Instead Ganondorf is SUCH a meanie that he wants to kill all life in Hyrule with his nasty icky darkness goo because uhhhhhhh because uhhhh he's evil :) (YOU'RE GOING TO RULE OVER WHAT, JACKASS? YOU'RE GOING TO BE KING OF WHAT? EVERYONE'S DEAD IDIOT)

Miyamoto is still so fucking pissed that everyone liked when he accidentally made Ganondorf interesting in Wind Waker the one (1) time that he's never, ever going to let that happen again.

Anyway my main takeaways from Tears of the Kingdom is that Colgera's phase 2 theme fucking slaps and its Ganondorf fucking sucked, that's all folks. Thanks for reading, now I have to decide which of my 500 games I'm going to play next (jk it's Skyrim)

  • Wheaties [she/her]
    ·
    10 months ago

    I happened to Banjo-Kazooie glider down to this one geoglyph with a cutsceene that made it

    spoiler

    incredibly obvious that Zelda was the light dragon


    so I glued a joystick to two fans and

    spoiler

    discovered I did not have the stamina to yoink the master sword out of her


    noggin. So I made that my priority. After achieving that, I stopped playing.

    spoiler

    I like to think she never recovers; is just a primordial dragon forever. All playthroughs are cannon, so you can't tell me my interpretation is wrong for the experience I had!


    • laziestflagellant [they/them]
      hexagon
      ·
      edit-2
      10 months ago

      The fact that the game just lets you pick up the memories in any order is so baffling to me. It's fine in BOTW since they were just barely connected vignettes with more of a characterization reveal than a story reveal, but in TOTK one of the memories just straight up tells you that

      spoiler

      ganondorf is up to his old tricks with the evil Zelda doppleganger

      and Link the character just isn't allowed to react to that knowledge for no reason. Every NPC has a line of dialogue saying something about rain but Link can't do his stupid canned talking animation to tell anyone the knowledge that he is supposed to know, and as a result Link just lets dozens of NPCs carry on falsely believing something he knows the truth of.

      'Well it would break most of the regional phenomena storylines if Link could do that'

      THEN WHY DID THEY LET ME FIND THAT MEMORY? LOCK IT BEHIND THE STORY PROGRESSION??? THEY LITERALLY ALREADY DO THAT WITH ONE OF THE MEMORIES SO AAAAAAAAAAAA

      • Wheaties [she/her]
        ·
        edit-2
        10 months ago

        From what little I know of behind-the-scenes Nintendo production, young talent is given a lot of free reign mechanically but the old heads have a vice-like grip on narrative. Zelda games are almost never allowed to break the mold set, or it would 'no longer be a Zelda game' (see the hollowing out of Mario RPGs for a similar example). The bits where TOK breaks down most is where it's forced to be a traditional Zelda narrative, so you have the mechanical implementation almost at war with the story it's forced to accommodate. I think I remember hearing the original pitch of BotW was a futuristic industrialized civilization being invaded by aliens - the Shika tech and Guardians are the retrofitted remains of that dream.


        it's funny how the production of an incomplete or broken narrative is itself sordid and engaging affair.

      • FourteenEyes [he/him]
        ·
        10 months ago

        THEORY: Link said nothing because he thought it would be funny, and it was