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    • lurkerlady [she/her]
      ·
      edit-2
      2 years ago

      ive played a gunslinger out of playtest and it is basically just ranged fighter. i didnt consider it op, especially when you throw 3-4 monsters at a party a spellcaster will shine more.

      i think the math is honestly absurdly tight. sure, gunslinger and fighter will crit 10% more on average, ramped up if you true strike, but there are other things other people can do that are just as useful even without crits

      and i havent had issues with the game falling apart at high levels at all. it isnt 5e. maybe you arent scaling encounters right?

        • lurkerlady [she/her]
          ·
          edit-2
          2 years ago

          one with a player character that was basically entirely unhittable, and the other where the gm had to ramp up well above what we were “supposed” to be fighting because even un-optimised, we were smashing the opposition into the ground in a turn or two

          i think your dm just doesnt know how to use the monsters or read the stat blocks or maybe isnt playing rules as written. our paladin with huge shield focus gets hit regularly and has to keep pulling out shields as she gets swarmed by enemies who go for flanks and trips and knockdowns on her. if your dm is playing it like 5e where you walk up and you say 'swing sword' theyre doing it wrong. almost all of our fights we barely get out alive despite knowing the system well and i feel like it adds to the experience. like we're actually nervous to fight so we dont go murderhobo everything and selectively choose our quests.

          like on average, a paladin might have 2-4 ac over what your average fighter will have. that shouldnt equate to 'unhittable'. that should equate to 10-20% less hittable

            • lurkerlady [she/her]
              ·
              edit-2
              2 years ago

              a lot of creatures have a precise sense other than sight which negates hidden from sight. you can also drop hidden to concealed or observed for a lot of things with a single action seek check. true strike negates it completely as a single action. these are things that are accessible at the first level and the dm should absolutely be using them against invisible players