The longest campaign I hosted/was in this year last two sessions before I called it quits.
In my experience, you really have to book people in advance, especially early on. I've noticed that if you can get people to meet three weeks in a row - preferably on the same day at the same time - they'll start deliberately keeping that slot open into the future. But if you're only meeting sporadically every couple of weeks on random days, its a lot harder to get a full table. I also find that getting +1 the game table minimum is handy so you don't have to cancel if a single person can't show up. Four players and a DM is usually a good number, since you can get by with three and you've got room to go to five. But I'm in a "Kingmaker" game that has north of 12 players on paper, for which we get anywhere between 3-6 on any given Sunday.
I set up campaign. I had a dozen people interested, only 6 joined the discord, 3 RSVP. Only 2 made it to the second game. I tried to get more, no one was interested. I give up and I lay down on the ground waiting for the sun to explode.
Check out Axe & Sickle Discord. (linked on the sidebar, but here it is again: https://discord.gg/R5dPsZU)
My perennially sick kiddo has kept me out of games for months. But I know the group and they've got at least five or six regulars, plus three rotating DMs, who do at least one game a week. Often three or four. They're all fun to play with. The DMs know how to write a good adventure. And the Westmarches style allows for a lot of flexibility in attendance, so its not too hard to get a full board.
No I've been in there from the start and I can't play dungeons and dragons anymore. All it feels like is 75% of play time is taken up by combat, which is just me scrambling to come up with what to do because the battlefield changed right before my turn or it's just me mindlessly rolling to attack. It's for that reason I don't like large games, I have no interest in being a foot solider in someone else's fun, and I'm not very vocal, especially in large groups of people I'm not familiar with.
Even more is that I cannot give a single shit about Tolkien fantasy anymore, there is nothing you can do in dnd to escape kings, goblins, fighters, elves and alignment based gods. You could make an entirely new setting and players will still pick the default stuff with the default baggage because they are in the core. It doesn't matter if you make how you try to hack it and turn it into something it's not, it will always have that 70s wargame DNA that I detest because wargaming to me just feels like a waste of time, a competition between who rolls better or minimaxed better.
I feel like there thousands of possibilities of stories and adventures, I don't want to waste what little free time I have fighting goblins in the woods for 1d10+4 gold pieces, scaled up to infinity.
In my experience, you really have to book people in advance, especially early on. I've noticed that if you can get people to meet three weeks in a row - preferably on the same day at the same time - they'll start deliberately keeping that slot open into the future. But if you're only meeting sporadically every couple of weeks on random days, its a lot harder to get a full table. I also find that getting +1 the game table minimum is handy so you don't have to cancel if a single person can't show up. Four players and a DM is usually a good number, since you can get by with three and you've got room to go to five. But I'm in a "Kingmaker" game that has north of 12 players on paper, for which we get anywhere between 3-6 on any given Sunday.
I set up campaign. I had a dozen people interested, only 6 joined the discord, 3 RSVP. Only 2 made it to the second game. I tried to get more, no one was interested. I give up and I lay down on the ground waiting for the sun to explode.
Check out Axe & Sickle Discord. (linked on the sidebar, but here it is again: https://discord.gg/R5dPsZU)
My perennially sick kiddo has kept me out of games for months. But I know the group and they've got at least five or six regulars, plus three rotating DMs, who do at least one game a week. Often three or four. They're all fun to play with. The DMs know how to write a good adventure. And the Westmarches style allows for a lot of flexibility in attendance, so its not too hard to get a full board.
No I've been in there from the start and I can't play dungeons and dragons anymore. All it feels like is 75% of play time is taken up by combat, which is just me scrambling to come up with what to do because the battlefield changed right before my turn or it's just me mindlessly rolling to attack. It's for that reason I don't like large games, I have no interest in being a foot solider in someone else's fun, and I'm not very vocal, especially in large groups of people I'm not familiar with.
Even more is that I cannot give a single shit about Tolkien fantasy anymore, there is nothing you can do in dnd to escape kings, goblins, fighters, elves and alignment based gods. You could make an entirely new setting and players will still pick the default stuff with the default baggage because they are in the core. It doesn't matter if you make how you try to hack it and turn it into something it's not, it will always have that 70s wargame DNA that I detest because wargaming to me just feels like a waste of time, a competition between who rolls better or minimaxed better.
I feel like there thousands of possibilities of stories and adventures, I don't want to waste what little free time I have fighting goblins in the woods for 1d10+4 gold pieces, scaled up to infinity.
Fair enough