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  • zifnab25 [he/him, any]
    ·
    2 years ago

    I'd be hard pressed to name a 3D Sonic game that didn't suck. Even in the best possible scenario, lateral movement at high speeds makes navigation difficult. The camera goes flying around and makes you nauseous. Tight confines with sharp corners are a pain to move through while wide open spaces are bland and boring.

    The things that make Sonic good - the frenetic pace, the pinball-like twitch gameplay, the springboard puzzles and gimmicky boss fights - aren't smooth and fluid in a 3D setting.

    The big exception to this is when Sonic is basically played like a racing game - you're functionally glued to the floor, every map is like a giant race-track, the camera is over-the-shoulder instead of free-floating. Even then, they never seem to top the original series.