Ignore the clickbait title this is a really fascinating video.

  • NephewAlphaBravo [he/him]
    ·
    edit-2
    2 years ago

    Monster Hunter used to be really cool about that. There's no health bars, just physical evidence of the monster's injuries/exhaustion/etc, and extra blood spatter or other gamefeel "juice" if you're hitting a weak point. You judged your performance by feeling out kill times and getting more consistent/not dying.

    Then they added floating damage text and I will still call that a mistake.