I can't think of a single game that manages to have enemies correspond to your level rather than area or story progression actually contribute to the game. It just makes trying to get better gear ultimately a pointless task because the enemies get strong at the same rate so you might as well stay weak.

  • GreenTeaRedFlag [any]
    hexagon
    ·
    2 years ago

    Sorry if i phrased it poorly, but I don't count this as enemy scaling. Scaling requires the enemy to change based on your strength. Enemies having different strength based on area isn't scaled to you, it's just level design.