I can't think of a single game that manages to have enemies correspond to your level rather than area or story progression actually contribute to the game. It just makes trying to get better gear ultimately a pointless task because the enemies get strong at the same rate so you might as well stay weak.

  • Leper_Messiah [he/him]
    ·
    2 years ago

    I remember when i figured out (on my own!) how to absolutely break Morrowind on Xbox with fortify alchemy potions

    I would spam those until my alchemy skill was at a ridiculous level, and then make the actually useful fortify whatever potions. Shit turned you into an UNKILLABLE GOD, and they would last forever too

    I don't recall the recipe but i remember that ash yams were super important so i stole them from people's houses constantly lol