I’m thinking about the AVGN and how Nintendo makes you pay to play shitty emulator games from like 50 years ago.

Especially for the very old games like atari lol

  • robot_dog_with_gun [they/them]
    ·
    2 years ago

    they weren't hard for no reason, they were sucking quarters in arcades and spiking difficulty to mess with renting

    • Eris235 [undecided]
      ·
      edit-2
      2 years ago

      I'm just quoting the person above me. But as much as you're right for a lot of games, the same doesn't really hold true for a lot of early PC games on tape or floppy.

      • axont [she/her, comrade/them]
        ·
        2 years ago

        Yeah those types of adventure games were cryptic from a combination of extending playtime, lack of technology to parse sentences, and a lack of understanding on how to explain stuff to players.

        The extending playtime one is probably most important. These designers knew how small their games were and put a lot of obstacles in the way to keep players going with it. I played Zork as a kid and it took me weeks to finish. The current world record speedrun is 2 minutes 46 seconds. Zork was considered an enormous game when it came out.

        • Mardoniush [she/her]
          ·
          2 years ago

          In fairness they've managed to get even Morrowind down below 2min 30 these days.

          • axont [she/her, comrade/them]
            ·
            2 years ago

            Haha yeah I remember brewing potions to jump halfway across the map and give me high enough stats to one shot Dagoth Ur with a javelin. That game is amazingly broken and I adore it.

            • UlyssesT
              ·
              edit-2
              24 days ago

              deleted by creator