I liked avgn at the pre movie good times of the guy cause the angery was sort of the baseline bit that the real bits were hung onto like you do with a character. Anyone else reviewing things who calls themselves angry makes the Angry the entirety of the bit.
He made a movie. It came out in 2014 but inthink started production in 2010 or 11. James basically showed his whole ass, not in thar hes a bad guy kinda way but in a he has no clue how to make a movie and in the weirdest ways kinda way. It was a disaster and the movie sucked. How much time do you have for YouTube stuff explaining all this? It's genuinely fascinating.
Oh for sure. I was buying and selling g retro games as a job/hobby when he got big and got imitators. He brought a lot of interest/customers which was cool but it led to the price gouging we are seeing now eith retro games. At the time though, if AVGN happened to review a crap game you had, the price was gonna go up cause people would wanna experience it themselves. I was trying to break even, collect a few cool games on the side and get things from yardsales and stuff where they'd be thrown out and into the hands of people that care about this stuff and he was the catalyst for a gross market change. At the time he couldn't have known but watching those videos and some of the more popular knockoffs became my stock ticker.
HungryGoriya is one I just found this week and she rules. She can appreciate a NES game thensame way I do. Master System had some gems too. Pre 3D gaming is my jam, partially cause it used to be how I paid rent and partially cause it's just how I like my games. I'm only 31, so I didn't grow up with them but when I visited friends with older brothers or whatever I'd gravitate towards the older consoles. As a kid I almost traded my n64 for a SNES until my parents stopped me. 3d sukks
I noticed that. She doesn't avoid pointing out flaws but doesn't dwell on them and talks about how to get around them. And we have the same taste in games. It used to be a bit frustrating when the Angry Reviewers would go hard on a game because they weren't paying attention or trying to play it as a different game. They approached it with the wrong expectations and idea of how the game is played and got mad about it. There's for sure bullshit in some old school games but a decent amount of rage was field by them not paying attention or taking notes in a game where that's expected of you. I don't go faster in a Kirby game despite holding the A button despite that being how you do it in racing games so Kirby is bad was the mentality for so many.
From a musical and visual and film perspective as far as what I've done personally, I think limitation is ESSENTIAL to good art, whether self imposed or otherwise. Not in avoiding the letter E when writing a novel or whatever but in keeping a sense of scope to things. It's easy to get carried away as a creator.
Gonna nitpick. Aliens was James Cameron. Alien was Ridley Scott. Behind Kubrick, he's probably my second most hated director behind Kubrick who still has great films (same with Kubrick to be clear, I just despise their approach). I love Alien, it's a top 5 movie of mine but Dan O'Bannon, Hr Giger, the actors etc. made it what it was. Ridley Scott directed but he it wasn't like His Vision. Blade Runner's best version is the theatrical release but you edit out the voiceovers. Deckard being maybe a recent himself distracts from the point of the film and the source material and everyone except involved except Ridley Scott agrees with me on this. Director cut of kingdom of heaven was dope but...it's one of those ones that I would have done more accurately and still had the same effect... the rest of his output is mid at best.
As someone who has done some amateur directing and stuff, it's shitty technique as well. As far as like how shots are framed and stuff sometimes I'm generally a simple John Carpenter Boi who maybe like French new wave a bit too much and is maybe too in love with how a straight shot looks when you change it to a DIAGNONAL shot. But there's thst side and working with actors. For thst David Lynch is my guy. I'd love to come close in other aspects, but as far as respecting, collaborating and being on the same team as the actors he is surprisingly top tier despite the content of his films. He depicts some next level sexual violence and every woman who has worked those scenes has praised how he handled it and the environment of it and they came out feing proud as actors that they had a chance to do such vulnerable stuff in a fulfilling way. Even in a scene of one thing that I wouldn't wanna spoil to those who hadn't seen it he didn't want an actor who was a mother to do a second tske of pretending her kid died cause she went so hard to first time he didn't wanna make her do it again. Good dude who does way more fucked up shit than most directors but proves you can do these things well. Treat a production like a really huge band where you're keeping things in line but not really in charge and acknowledge everyone else involved is also an artist and might know better sometimes (not always, you still gotta direct, but being collaborative really helps stuff)
He is playing with fire, but like, actors are artists as well and according to every female actor that did anything duoer vulnerable or exploit (including literally mistreating on set for mullhulland drive) was pushed that far not because Lynch insisted but because he worked with the actors very closely on even scenes they weren't in and they at least knew what the scene was getting across and several actually have said it was very positive. There is a way to make weird and disturbing shit without harming people and Lynch is the guy to look to. Also you're the director, if you're abusing the actors you're not doing the job right
Edit: was the playing with fire a tein Peaks pun? If so good job. If not, eh. Still worked for me.
I thought you made it on purpose. And yeah, a big part of why he's my favorite director as someone who has directed stuff and also as an audience guy is that he did stuff like Twin Peaks , blue velvet and mullhulland drive and the wo.rn who acted out some really harsh stuff ended out taking away a positive experience from it and feeling empowered. He let them sort or lead those scenes and as I've said, they actors and having the chance to explore those areas of emotion or performance which can be triggering. From everything I've heard with all the really explicit stuff Lynch has done with women, he made sure they were not only okay with it but part of the creative end of it, saw the merit of it and were enthusiastic participants who either saw it as no biggie or a very comfortable environment to artistically express those dark things as an actor.
Took that long? Dang. I could never watch that guy. Just all kinds of not my style of humor.
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I liked avgn at the pre movie good times of the guy cause the angery was sort of the baseline bit that the real bits were hung onto like you do with a character. Anyone else reviewing things who calls themselves angry makes the Angry the entirety of the bit.
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He made a movie. It came out in 2014 but inthink started production in 2010 or 11. James basically showed his whole ass, not in thar hes a bad guy kinda way but in a he has no clue how to make a movie and in the weirdest ways kinda way. It was a disaster and the movie sucked. How much time do you have for YouTube stuff explaining all this? It's genuinely fascinating.
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Its 2 fucking hours but its a fun 2 hours
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Oh for sure. I was buying and selling g retro games as a job/hobby when he got big and got imitators. He brought a lot of interest/customers which was cool but it led to the price gouging we are seeing now eith retro games. At the time though, if AVGN happened to review a crap game you had, the price was gonna go up cause people would wanna experience it themselves. I was trying to break even, collect a few cool games on the side and get things from yardsales and stuff where they'd be thrown out and into the hands of people that care about this stuff and he was the catalyst for a gross market change. At the time he couldn't have known but watching those videos and some of the more popular knockoffs became my stock ticker.
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You should check out Chrontendo if you like her stuff. Has a similar presentation quality.
HungryGoriya is one I just found this week and she rules. She can appreciate a NES game thensame way I do. Master System had some gems too. Pre 3D gaming is my jam, partially cause it used to be how I paid rent and partially cause it's just how I like my games. I'm only 31, so I didn't grow up with them but when I visited friends with older brothers or whatever I'd gravitate towards the older consoles. As a kid I almost traded my n64 for a SNES until my parents stopped me. 3d sukks
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I noticed that. She doesn't avoid pointing out flaws but doesn't dwell on them and talks about how to get around them. And we have the same taste in games. It used to be a bit frustrating when the Angry Reviewers would go hard on a game because they weren't paying attention or trying to play it as a different game. They approached it with the wrong expectations and idea of how the game is played and got mad about it. There's for sure bullshit in some old school games but a decent amount of rage was field by them not paying attention or taking notes in a game where that's expected of you. I don't go faster in a Kirby game despite holding the A button despite that being how you do it in racing games so Kirby is bad was the mentality for so many.
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From a musical and visual and film perspective as far as what I've done personally, I think limitation is ESSENTIAL to good art, whether self imposed or otherwise. Not in avoiding the letter E when writing a novel or whatever but in keeping a sense of scope to things. It's easy to get carried away as a creator.
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Gonna nitpick. Aliens was James Cameron. Alien was Ridley Scott. Behind Kubrick, he's probably my second most hated director behind Kubrick who still has great films (same with Kubrick to be clear, I just despise their approach). I love Alien, it's a top 5 movie of mine but Dan O'Bannon, Hr Giger, the actors etc. made it what it was. Ridley Scott directed but he it wasn't like His Vision. Blade Runner's best version is the theatrical release but you edit out the voiceovers. Deckard being maybe a recent himself distracts from the point of the film and the source material and everyone except involved except Ridley Scott agrees with me on this. Director cut of kingdom of heaven was dope but...it's one of those ones that I would have done more accurately and still had the same effect... the rest of his output is mid at best.
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As someone who has done some amateur directing and stuff, it's shitty technique as well. As far as like how shots are framed and stuff sometimes I'm generally a simple John Carpenter Boi who maybe like French new wave a bit too much and is maybe too in love with how a straight shot looks when you change it to a DIAGNONAL shot. But there's thst side and working with actors. For thst David Lynch is my guy. I'd love to come close in other aspects, but as far as respecting, collaborating and being on the same team as the actors he is surprisingly top tier despite the content of his films. He depicts some next level sexual violence and every woman who has worked those scenes has praised how he handled it and the environment of it and they came out feing proud as actors that they had a chance to do such vulnerable stuff in a fulfilling way. Even in a scene of one thing that I wouldn't wanna spoil to those who hadn't seen it he didn't want an actor who was a mother to do a second tske of pretending her kid died cause she went so hard to first time he didn't wanna make her do it again. Good dude who does way more fucked up shit than most directors but proves you can do these things well. Treat a production like a really huge band where you're keeping things in line but not really in charge and acknowledge everyone else involved is also an artist and might know better sometimes (not always, you still gotta direct, but being collaborative really helps stuff)
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He is playing with fire, but like, actors are artists as well and according to every female actor that did anything duoer vulnerable or exploit (including literally mistreating on set for mullhulland drive) was pushed that far not because Lynch insisted but because he worked with the actors very closely on even scenes they weren't in and they at least knew what the scene was getting across and several actually have said it was very positive. There is a way to make weird and disturbing shit without harming people and Lynch is the guy to look to. Also you're the director, if you're abusing the actors you're not doing the job right
Edit: was the playing with fire a tein Peaks pun? If so good job. If not, eh. Still worked for me.
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I thought you made it on purpose. And yeah, a big part of why he's my favorite director as someone who has directed stuff and also as an audience guy is that he did stuff like Twin Peaks , blue velvet and mullhulland drive and the wo.rn who acted out some really harsh stuff ended out taking away a positive experience from it and feeling empowered. He let them sort or lead those scenes and as I've said, they actors and having the chance to explore those areas of emotion or performance which can be triggering. From everything I've heard with all the really explicit stuff Lynch has done with women, he made sure they were not only okay with it but part of the creative end of it, saw the merit of it and were enthusiastic participants who either saw it as no biggie or a very comfortable environment to artistically express those dark things as an actor.
What's the Azumanga trend exactly? Guessing it's beyond like whimsical moe-comedy shows.
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Redlettermedia had a movie called Space Cop. It was eh. But at least they barely wanted to make it.
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