currently on sale on steam 20% off. anyone played this? one of those rare "overwhelmingly positive" reviewed games. like factorio but apparently more inspired by stellaris and The Wandering Earth and an indie game developed in the Good China.

the lead developer is named Mao Mao which is based as fuck.

  • riseuppikmin [he/him]
    ·
    1 year ago

    Just so you know, you can turn off the combat in Factorio (I'm also not a huge fan of it).

    Factorio is easily my favorite of the "Big 3" (Factorio, Satisfactory, and Dyson Sphere Program), so I'd recommend playing it with combat off before Dyson Sphere, but in case that doesn't vibe with you I did enjoy my time with DSP a lot. Seeing the scale come together is the magic of the game and it's a generally good time. Also has a multiplayer mod that's quite good if you've got fellow comrades to play with.

    • Des [she/her, they/them]
      hexagon
      ·
      1 year ago

      does turning off combat take away from the progression at all? i know much of the production chain involves making ammo/weapons/etc do you feel it takes anything from it?

      and satisfactory would be really cool but i just can't get a "big picture" mental image of my factories in the 3d space. the towers don't help. they go off the rails quickly and i say this as someone that used to do all the minecraft factory/pipe mods

      • riseuppikmin [he/him]
        ·
        edit-2
        1 year ago

        Full disclosure I'm not much of a fan of satisfactory relative to the other two and my critiques of it are likely way beyond the level most people want to engage in factory games and are definitely nit-picky.

        Factorio loses some of its natural progression by turning off enemies, but it still retains most of its complexity as the vast majority of the game is still solving the factory problem. In the base game you get so hilariously strong by the end of it that the enemies are more an afterthought than an active problem.

        That said if you find that the enemy-less game isn't complex enough, you can always pick up a modpack that greatly increases the complexity of the factory components while still not having mobs (some combination of bob and angels mods should more than do the trick).

        My first Factorio "win" was playing bobs mods with a friend with enemies off and it was a really enjoyable ~60 hour experience.

        If you have more questions I'm glad to answer them as well if my ramblings above created any.

        • invo_rt [he/him]
          ·
          1 year ago

          ~60 hour

          For Bob's? First win? Absolute madman. :xi-clap:

          • riseuppikmin [he/him]
            ·
            1 year ago

            Honestly probably the best gaming experience I've ever had and opened my eyes to my new favorite genre.

            I'd heard people say Bobs mods was great prior to playing (was loosely aware of the game due to streams) and just decided to go for it.

            No regrets at all. Starting up a Space Exploration world this weekend as I've heard it's fantastic.

            • invo_rt [he/him]
              ·
              1 year ago

              Oh yeah, I don't blame you at all. Factorio is extremely my shit. I just haven't worked myself up to Bob's yet. My last run was a very train heavy Industrial Revolution 2 run which was interesting. I'll probably go for Krastorio next.

              Space Exploration looked daunting. Best of luck with it.

            • thisismyrealname [he/him]
              ·
              1 year ago

              im doing a krastorio/space exploration run and i should warn you you will lose a few hundred hours to it. it's very fun though