Take away my gamer badge if you want, but Breath of the Wild didn't feel like a Zelda game to me, it felt like a Xenoblade game.

It's not a bad game at all, of course, I just don't like it as much as say, Ocarina of Time or Windwaker.

I wasn't a fan of the lack of real dungeons, the small pool of enemies and the even smaller pool of bosses (Bosses are usually my favorite part of Zelda). It all got very same-y fast.

I usually don't like to complain about graphics, but I really wasn't a fan of Breath of the Wilds art style. There was very little texture or definition to anything, which made the characters faces look like a blob of colours sometimes. I usually love cell shading too. In my opinion, Windwaker did it much better. It probably helps that Windwakers character designs complimented the style.

It also sucks that Ganon was reduced to a generic evil purple cloud without any character other then "ROAR!". He was an interesting, intelligent and intimidating character in Windwaker (I know I keep using Windwaker as an example shut up).

I kinda miss when Zelda games had that Dungeons and Dragons kind of feel to its world, with uncanny things like redeads, wallmasters and deadhands living deep in dungeons that felt like no one had set foot in them in hundreds of years.

I hope the new Breath of the Wild is at least going to have some more variety than the first one.

EDIT: Oh, and the music. The Legend of Zelda series has some of the most memorable music of all time. However, BotW went for minimalist piano tinkling with no real memorable tracks. I struggle to think of more then one. Not saying the music was bad, but again, it just wasn't Zelda. Zelda music isn't supposed to be forgettable background piano ambiance.

  • ssjmarx [he/him]
    ·
    1 year ago

    I loved that game a lot but you right. I think my dream sequel is BOTW's general game mechanics but in a much smaller world with at least a dozen dungeons to delve into. All of the puzzles shrines were nice and satisfying to solve, so instead of spreading them out and having one puzzle per shrine do a dungeon with like five to ten puzzles inside it and a boss - all of the pieces are there. Also while I like having a world that you can explore at your own pace and challenges you can complete in any order but there's no reason that world needs to be super huge, BOTW's world feels like it hinders gameplay more often than it enhances it.

    • dat_math [they/them]
      ·
      1 year ago

      so instead of spreading them out and having one puzzle per shrine do a dungeon with like five to ten puzzles inside it and a boss

      no

      you can pry my shrines from my open world over my corpse

      that said I think your other points are spot on and I'd be super down with all the scattered shrines being retained in totk AND more complex bosses instead of the ezpz divine beast "puzzles"