Millennials when they are old enough to make their own video games: Makes wholesome games about being a naughty goose. Also makes an RPG where you don't have to kill any of the enemy monsters but make friends with them because you feel bad for them
Violent AAA games don't count shut up, corporations aren't people.
The stark contrast between the stuff my generation makes in the indie scene compared to the corporate scene is pretty interesting though.
Sim City on the SNES was my jam* for YEARS. I managed to figure out how to reliably build a megalopolis on my own, in the nascent Internet era where reverse-engineering or data mining were just pipe dreams. I was (and still am) very proud of that.