AAA studios have invested higher and higher budgets to seek larger and larger audiences to deliver lower and lower quality products.
Indies don't have the same budget problems, so a smaller investment can still be successful with a smaller audience. That's why Indies are killing it these days.
it's not even about larger audiences anymore no one introduces 4k texture streaming into their game to reach a bigger audience. it's about milking their already existing fanbase with a new price tag, and a new slew of predatory microtransactions.
AAA studios have invested higher and higher budgets to seek larger and larger audiences to deliver lower and lower quality products.
Indies don't have the same budget problems, so a smaller investment can still be successful with a smaller audience. That's why Indies are killing it these days.
it's not even about larger audiences anymore no one introduces 4k texture streaming into their game to reach a bigger audience. it's about milking their already existing fanbase with a new price tag, and a new slew of predatory microtransactions.
Yes, that adds a compounding factor. Instead of efficiency, they try to sell the largest package and milk as much as they can.