Happy weekend everybody. I finished a playthrough of XCOM 2 and now have started a new playthrough of Baldur's Gate 3, as "The Dark Urge". Hope everyone's summer has been going well

  • Dolores [love/loves]
    ·
    4 months ago

    i've played through New Vegas Bounties (1, 2 & 3) in the past few days and it was kind of strange:

    spoilers, CW SV regular violence

    spoiler

    voice acting existing, and being fairly good is bizarre. but it's so much polish on what is inevitably a shallow and not very creative experience. the only format is 'go here, kill guy' occasionally spiced up with opportunities for speech-check nonviolence. then its punctuated with almost absurdist levels of edginess, yeah okay so there's room for 100 big bad serial killers/rapists in this area with an average town population of 20. with two occupying armies actively running around.

    II was kinda fun with a more open presentation of targets, having posters spread out made you travel to different areas get the quests, which half solved the back-and-fourth from the bounty office format of #I. but you still had to return to the office to collect money. there was a moment i thought II might get me scared a little, there was a cliche killer clown child murderer and i have mild coulrophobia so that most lazy spooky clowns freak me out. then i heard the line delivery of dime-store Cicero from Skyrim, cRazY rAnDoM writing, and just offputting 'crazy sad clown made that way by sad (edgy) circumstances' backstory you get with the nonlethal takedown. i swear these quests bend over backwards to give the child-murderers the sympathetic backstories then ruthlessly gun down the most normal criminals. i doubt its to be like pro child murder just "subvert" your expectations

    #III is the one that crosses into simply bad, hamfisted "consequences of your actions" hooey as the main theme, a hideous new worldspace that's a pain to navigate and i guess has multiple characters/side quests? i wouldn't even know because the gameplay loop went back to 'go to bounty office' 'go kill guy' 'go to bounty office', you can't see distant locations to go explore cause they're all covered in trees so when the hell was i going to run into side characters and do stuff for them? the only place in the town the quest requires you to go to at any point, twice in fact, is the saloon. at the end there's this broken cutscene with the shocking revelation of who the main villain was (dude you met earlier) and a very stilted railroad where he kills all your friends you never met from town & buries you alive. then classic Kill Bill third act you get out mow down betrayers etc. but the difficulty spike got unreasonable with the final fight, this regular ass man not even wearing armor has more health than the legendary deathclaw and magically hits just as hard with a pissant .357. a lot of the dialogue with this Marko character talks about how pointless and shallow your accomplishments are, and you even have the option to end the quest & leave without exacting revenge, there's very little ceremony to the getting revenge and this is the germ of a clever idea. but making the gameplay clash so hard with that, not even letting you take his head off at range-a perfect anticlimax-it has to be a Duel where he can speech at you how anticlimatic this is followed by a fight better cheated through. guess what it wouldn't be very fun to see Clint Eastwood cooly standoff and talk to the Bad Guy then the fight involves both of them getting shot 30 times instead of the faster draw prevailing

    overall I & II are decent diversions for extra money & xp in a normal playthrough if you can ignore the edginess and sexual violence, III is a pointless and fairly buggy slog. I'm going to play the 'conclusion' quest 'Better Angels' next, it's about a slave rebellion against caesar so it might be good, the first ranger you meet actually has this fantastic 'i just work here' energy but i swear if its all about abused women i'm gonna be pissed

    • Dolores [love/loves]
      ·
      4 months ago

      now if you compare these experiences to the sex mods for FNV...volcel-judge volcel-judge volcel-judge VOLCEL POLICE ARE ON THE SCENE WE"RE LOCKING THIS COMMENT DOWN volcel-judge volcel-judge volcel-judge

      • VOLCEL_POLICE [it/its]B
        ·
        4 months ago

        Show

        The people's VOLCEL VANGUARD are on the scene! PLEASE RESERVE YOUR PRECIOUS BODILY FLUIDS FOR STRATEGIC ACTS OF MASS REVOLUTIONARY CUMMING!!!

        volcel-vanguard

    • Cowbee [he/him, they/them]
      ·
      4 months ago

      A bit on NVB III, it's more enjoyable if you've played The Inheritance and did the optional content, as well as Russell. Those mods add content to III if you've completed them. III is still a bit of a downer, but it does tie up most of the loose ends.

      • Dolores [love/loves]
        ·
        4 months ago

        it did a very poor job of establishing there was side content and the worldspace was just hostile to making me want to explore, the map is useless despite having big impassable obstacles, the trees obscure LOS on anything, and there's 1,000 random hostile assholes wandering around. i don't want to wander around a place where i have to fight a lil swarm of dudes every half kilometer, that's just not fun especially when their inflated stats lets them 1-shot dome me with a cowboy repeater (so add the frustration that i have to crouch-run everywhere)

        • Cowbee [he/him, they/them]
          ·
          4 months ago

          I mean the side mods The Inheritance and Russell, not side content in NVBIII, sorry. Those unlock content in NVBIII.