this just in: actually spending money on QA allows you to put out a higher quality product
It's truly amazing what can happen when they don't cut quite so many corners and release the minimal viable product.
I'm not sure that using the entire QA staff of the world's largest agglomeration of Dev studios on a single game only qualifies as "not cutting corners". That's surely going above and beyond.
It really depends on if that dev studio conglomerate collectively cut costs on QA and by how much
Also helps to come out with a game so popular you can bank on it for the next decade
Outer worlds is closer to "fallout in space" than starfield is.
Starfield is fallout without the fun stuff, which is dissapointing tbh.
Thank you for elaborating. I honestly didn't notice the "4" in the first comment and thought it just said "Fallout in space", so that's where my comment came from.
Thank you for elaborating. I honestly didn't notice the "4" in the first comment and thought it just said "Fallout in space", so that's where my comment came from.
Its fallout 4 in space. It doesnt compare to NMS. Or Elite, or Star Citizen.
Apparently with all that QA they still missed massive picture quality problems
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Anyone else seen the fallout 76 song it just works by the Chalkeaters?