I'm 90 minutes in (the game is 4 hours long for reference), and I can't believe I got conned into buying this game. It's just a walking simulator without the events that make a walking simulator somewhat enjoyable. The platformer elements are tedious and the 2.5 D style isn't straightforward. There is no broader story than "bring back color", which I could forgive if it just didn't serve as a platform to show-off water color bullshit.

I might finish it, but I haven't noticed a single minute of enjoyable gameplay throughout this whole playthrough. In a rare moment, I think IGN was right to rate this game poorly, although I think they should have rated it worse.

  • Amorphous [any]
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    4 years ago

    True walking simulators suck ass, almost without exception. The only ones that have any value are the ones which prompt you to go, "Wait, is that really a walking simulator? are you sure? i dont think id call it that" when someone brings it up, like Gone Home.

    • ssjmarx [he/him]
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      4 years ago

      The Stanley Parable is another great one. All you do is walk, but it's actually structured like a puzzle game, where you have to do a bunch of different stuff to see all of the endings.

    • WetAssPossum [they/them,ey/em]
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      4 years ago

      Dear Esther kinda sucks. But, it's my go to game to play on the rare occasion I take mushrooms. It's the perfect combo of pretty scenery, easy "gameplay", calming music, and vaguely philosophical musings.