I'm 90 minutes in (the game is 4 hours long for reference), and I can't believe I got conned into buying this game. It's just a walking simulator without the events that make a walking simulator somewhat enjoyable. The platformer elements are tedious and the 2.5 D style isn't straightforward. There is no broader story than "bring back color", which I could forgive if it just didn't serve as a platform to show-off water color bullshit.

I might finish it, but I haven't noticed a single minute of enjoyable gameplay throughout this whole playthrough. In a rare moment, I think IGN was right to rate this game poorly, although I think they should have rated it worse.

  • machiabelly [she/her]
    ·
    edit-2
    4 years ago

    Gris is one of my favorite games ever. I've always loved visual storytelling and I felt they did a wonderful job with telling their story. Lot's of little moments like the little forest buddy are memorable and made me feel connected to the world. I loved the art, I found a lot of the setpieces inspiring and I loved bringing art and color back into the world. I have always loved that as a storytelling device, healing a forest, fixing a broken town, and seeing the world come to life around you is one of my favorite experiences in gaming.

    I guess the platforming wasn't great. Obviously if someone hears you like celeste and tells you to play Gris you'll be disappointed. But I knew what I was getting into and I played it all in one sitting which helped my get into the right mindset for it. I am perfectly fine playing a game with mediocre gameplay if other parts of it, mainly visuals and story are great. I think it just depends on what you look for/appreciate in games.