Development on GoldSRC and source even more so was always hindered by too many weird, similar functions that inherited from earlier versions. It only became big because of how accessible it was.
Today game dev is much more accessible via Unity and Unreal with free licenses and assets. Only difference in a communist society is that all assets would be freely available and people would actually have time to develop their vision.
Development on GoldSRC and source even more so was always hindered by too many weird, similar functions that inherited from earlier versions. It only became big because of how accessible it was.
Today game dev is much more accessible via Unity and Unreal with free licenses and assets. Only difference in a communist society is that all assets would be freely available and people would actually have time to develop their vision.
Using Hammer or any of the goldsrc/source toolchain is an exercise in Stockholm Syndrome.