That reason is I've watched roughly and near-exactly this trailer five fucking years ago. You can still find it on Youtube if you bother to look. Fuck it, I'll do it myself. LOOK.

https://www.youtube.com/watch?v=zMSGlZSL0DE

And that isn't the only time, or even the first. I'm genuinely amazed that this grift is so perfect that the same vaporware can get polished up again and again, spinning its wheels in place, and people on the official forum and in Youtube comments say they're in tears about this.

I won't say I respect the hustle because I don't lick boots, but I am truly impressed with how powerful this grift is that it's self-perpetuating with that little to show for it over half a billion dollars and over a decade later.

  • UlyssesT [he/him]
    hexagon
    ·
    edit-2
    11 months ago

    "Simulationist" brainworms spread from Chris Roberts to the entire project and from there to its remaining fandom. Thus why there's ever-decreasing stat bars for everything juggle, from food and water to breathing gas to fucking argon levels for some reason to hygiene now. It's exciting for a specific kind of tedious gamedad that doesn't actually enjoy shooting spaceships in spaceships as much as the idea of forcing people to mop floors while hungering for their next mall vendor snack while basking in the awe of their thousands-of-dollars nerd chariots dabbing above them.

    Keep in mind all that pretense of realism is in a spaceship game where society society centuries in the future uses push carts, hand-delivers cargo boxes, and does ww2 dogfighting in space at visual range with manned turrets.