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Joined 11 months ago
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Cake day: September 28th, 2023

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  • Oh yeah, i love greed island. It being an arc certainly keeps the novelty of the other world's mechanics from getting old.

    To make it work as a full series you gotta have a lot more substance though, because at some point that novelty will inevitably run out. And now instead of "exciting new world where everything is different", it's just a regular world we're already used to. At that point you gotta have an actual compelling story to keep it going.









  • l mostly agree and i don't really ever fudge, but i don't really like instant death, as it's mostly just luck. If they die from poor choices or failed death rolls i don't mind, but like, i've had players at full healh "die" because the monster rolled a crit and the highest number on both damage rolls. I ended up just downing him and giving him a cool scar after he got up cause that's bonkers and it was literally the first fight of the campaign, lol.

    I might make changes to the number of monsters or their stats, but that's always something i do before the fight, never during it. Homebrewing is alot different than fudging imo. Once the players have seen it, it's set in stone.








  • Jorgelino@lemmy.mltoADHD memes@lemmy.dbzer0.comA ghost story
    ·
    edit-2
    7 months ago

    I've gotten so used to not trusting my brain for remembering things i just say "i think" in every statement i make no matter how certain i am of it.

    I swear, i could be testifying in a court of law and i'd still be like:

    "I swear i didn't kill him! I think..."